MWO Nov 6 Patch
Posted: 07 Nov 2012, 06:32
Hails Mechwarriors,
I was able to drop into a few maps last night after the patch.
My first impressions were that terrain details seem a bit crisper.
I liked the snow in the newly skinned forest map, along with the shipwreck in the river... good cover position to fire from.
There's a virtual white out condition at the bases in the frozen city map. There's also a new structure at the bases, I'm assuming so you are not completely exposed to LRM fire while defending.
The blooming, glowing of armor when hit has been diminished considerably, to the point of not really showing up. Might be gone altogether?
Weapon damage has changed considerably. Streaks got nerfed really bad. Close up they kind of suck now. At mid to long range, they seem to converge properly, but close in they scatter and even miss!
LBX10 confused me. I have one on a Wen Lo Wang, with 2 med lasers, and he kicked ass. But then I have 2 LBX10s on a Catapult, with 2 med lasers, and he didn't seem to be very effective. Could be a matter of support fire from other mechs, but that doesn't feel like it made that much difference. Maybe we can do some testing of our own?
Pulse lasers don't seem to crit like they used to. I have a 7 MEDPulse laser Awesome that was devastating up close, now he gets his arms blown off long before I get crits, or so it seems. Previously, three or four alpha strikes to a heavy mech would destroy it. I haven't been able to last long enough to hit much more than that yet.
LRMs have been OverPowered (OP), in my opinion. Several volleys of LRM20s will shred a heavy mech, and they also seem to arc higher, doing more cockpit damage. I have a Catapult with 2 LRM20s but before I got to test it much, some whacko named madscotsman decided to team kill me. Still haven't figure out that guy's problem.
Unfortunately I didn't do any real performance measurements in the previous patch, so I can't compare numbers such as frame rate etc. I did not know about the F9 key, apparently gives your FPS? Can anyone confirm this? I just learned about it in the forums, and I'm at work, so I wont be able to try it out until this evening.
I look forward to any feedback. And don't forget, this is still Beta, so report your findings in the appropriate forums.
<Salutes>
Bron
I was able to drop into a few maps last night after the patch.
My first impressions were that terrain details seem a bit crisper.
I liked the snow in the newly skinned forest map, along with the shipwreck in the river... good cover position to fire from.
There's a virtual white out condition at the bases in the frozen city map. There's also a new structure at the bases, I'm assuming so you are not completely exposed to LRM fire while defending.
The blooming, glowing of armor when hit has been diminished considerably, to the point of not really showing up. Might be gone altogether?
Weapon damage has changed considerably. Streaks got nerfed really bad. Close up they kind of suck now. At mid to long range, they seem to converge properly, but close in they scatter and even miss!
LBX10 confused me. I have one on a Wen Lo Wang, with 2 med lasers, and he kicked ass. But then I have 2 LBX10s on a Catapult, with 2 med lasers, and he didn't seem to be very effective. Could be a matter of support fire from other mechs, but that doesn't feel like it made that much difference. Maybe we can do some testing of our own?
Pulse lasers don't seem to crit like they used to. I have a 7 MEDPulse laser Awesome that was devastating up close, now he gets his arms blown off long before I get crits, or so it seems. Previously, three or four alpha strikes to a heavy mech would destroy it. I haven't been able to last long enough to hit much more than that yet.
LRMs have been OverPowered (OP), in my opinion. Several volleys of LRM20s will shred a heavy mech, and they also seem to arc higher, doing more cockpit damage. I have a Catapult with 2 LRM20s but before I got to test it much, some whacko named madscotsman decided to team kill me. Still haven't figure out that guy's problem.
Unfortunately I didn't do any real performance measurements in the previous patch, so I can't compare numbers such as frame rate etc. I did not know about the F9 key, apparently gives your FPS? Can anyone confirm this? I just learned about it in the forums, and I'm at work, so I wont be able to try it out until this evening.
I look forward to any feedback. And don't forget, this is still Beta, so report your findings in the appropriate forums.
<Salutes>
Bron