'SOON' has finally become 'NOW'.
The file is 62.9 MB. Go to mektek.net and download from one several mirrors.
TD
Mektek MP2 now available for download
Moderator: RLG MGMT Team
- Tach Deneva
- Posts: 1546
- Joined: 18 Dec 2002, 18:51
- Location: KY
Mektek MP2 now available for download
"Shoo! Shoo! Go away! Oh God, he's got a monkey." -- Ms Purple
- Tach Deneva
- Posts: 1546
- Joined: 18 Dec 2002, 18:51
- Location: KY
Some details of the changes made to existing mechs in MP2 (originally posted by Gohan on the NBT-Mercs forum):
****
MekTek MekPak 2 - MS Change List
Inner Sphere
Atlas (Cosmetic) - New Head Graphic Model.
Avatar (Slots) - Right Arm 2B now 3B.
Awesome (Slots) - Center Torso 2M now 4M.
Bushwacker (Tonnage) - +3 Tons of Free Tonnage added.
Flea (Slots) - Center Torso 1E now 2E.
Hellspawn (Slots) - Right Torso 1B, 1E now 2B. Left Arm 1B, 1E now 2E.
Mauler (Tonnage) - +4 Tons of Free Tonnage added.
Stalker (Slots) - Center Torso 4B, 2E now 4B. Right Arm 4E now 2B, 4E. Left Arm 4E now 2B, 4E.
Strider (Slots) - Right Arm 3M now 2M. Left Arm 3M now 2M.
Uziel (Slots) - Center Missile Rack 2M now 3M.
WarHammer (Cosmetic) - Model size reduced. (Speed) - Speed increased.
Zeus (Slots) - Center Torso 2E now 3E. Left Torso 2E now 3E.
Clan
Arctic Wolf (Internal) - Damage Transfer routes corrected.
Cougar (Slots) - Right Arm 2E, 1O now 2O, 1E. Left Arm 2E, 1O now 2O, 1E.
Daishi (Internal) - Center Torso Hitbox modified to better protect it.
Kodiak (Internal) - Right Torso & Left Arm Hitboxes corrected.
MadCat (Internal) - Center Torso Hitbox modified to better protect it.
Urbanmech IIC (Slots) - Right Arm 3E now 4E.
****
This is why ya need to dump yer old variants and make all new ones from scratch - otherwise, the game might go crashy-poo, and ya don't want that.
TD
****
MekTek MekPak 2 - MS Change List
Inner Sphere
Atlas (Cosmetic) - New Head Graphic Model.
Avatar (Slots) - Right Arm 2B now 3B.
Awesome (Slots) - Center Torso 2M now 4M.
Bushwacker (Tonnage) - +3 Tons of Free Tonnage added.
Flea (Slots) - Center Torso 1E now 2E.
Hellspawn (Slots) - Right Torso 1B, 1E now 2B. Left Arm 1B, 1E now 2E.
Mauler (Tonnage) - +4 Tons of Free Tonnage added.
Stalker (Slots) - Center Torso 4B, 2E now 4B. Right Arm 4E now 2B, 4E. Left Arm 4E now 2B, 4E.
Strider (Slots) - Right Arm 3M now 2M. Left Arm 3M now 2M.
Uziel (Slots) - Center Missile Rack 2M now 3M.
WarHammer (Cosmetic) - Model size reduced. (Speed) - Speed increased.
Zeus (Slots) - Center Torso 2E now 3E. Left Torso 2E now 3E.
Clan
Arctic Wolf (Internal) - Damage Transfer routes corrected.
Cougar (Slots) - Right Arm 2E, 1O now 2O, 1E. Left Arm 2E, 1O now 2O, 1E.
Daishi (Internal) - Center Torso Hitbox modified to better protect it.
Kodiak (Internal) - Right Torso & Left Arm Hitboxes corrected.
MadCat (Internal) - Center Torso Hitbox modified to better protect it.
Urbanmech IIC (Slots) - Right Arm 3E now 4E.
****
This is why ya need to dump yer old variants and make all new ones from scratch - otherwise, the game might go crashy-poo, and ya don't want that.
TD
"Shoo! Shoo! Go away! Oh God, he's got a monkey." -- Ms Purple
-
- Posts: 1051
- Joined: 12 May 2001, 17:00
- Location: Oklahoma
- Tach Deneva
- Posts: 1546
- Joined: 18 Dec 2002, 18:51
- Location: KY
New Weapons
Inner Sphere
Light AC2
LBX5
Mini-Gauss
Assault Laser
Large Continuous Beam Laser
TAG Laser
Small Coolant Pod
Heavy Rocket Launcher
OverHead Flare
Smoke-AGL
Clan
cLBX5
Clan Heavy Machine Gun
Heavy Small Laser
Clan Linked PPC
Clan Light PPC
Plasma Cannon
Coolant Pod
ATM3-M
ATM3-E
TD
Inner Sphere
Light AC2
LBX5
Mini-Gauss
Assault Laser
Large Continuous Beam Laser
TAG Laser
Small Coolant Pod
Heavy Rocket Launcher
OverHead Flare
Smoke-AGL
Clan
cLBX5
Clan Heavy Machine Gun
Heavy Small Laser
Clan Linked PPC
Clan Light PPC
Plasma Cannon
Coolant Pod
ATM3-M
ATM3-E
TD
Last edited by Tach Deneva on 11 Oct 2004, 14:53, edited 2 times in total.
"Shoo! Shoo! Go away! Oh God, he's got a monkey." -- Ms Purple
- Tach Deneva
- Posts: 1546
- Joined: 18 Dec 2002, 18:51
- Location: KY
New Mechs:
Inner Sphere Mechs
Annihilator - 100 Tons
Argus XT - 65 Tons
Commando - 25 Tons
Cyclops - 90 Tons
Grim Reaper - 55 Tons
Hollander II - 45 Tons
Rifleman - 60 Tons
Thanatos XT - 75 Tons
Pirate Mech
Brigand - 25 Tons
Clan Mechs
Black Lanner - 55 Tons
Canis - 80 Tons
Dasher - 20 Tons (top speed 179kph!!!)
Gargoyle – 80 Tons
Gesu - 45 Tons
Grizzly - 70 Tons
Solitaire - 25 Tons
Warthog - 95 Tons
New Maps
MAP1 - BloodPit (this one is INSANE - TD)
MAP2 - Snowbowl
MAP3 - Avalon Pro MAP4 - Carse Pro
MAP5 - BrokenSky / Assault
MAP6 - Manorhouse Assault2
MAP7 - Paradise Hold2
MAP8 - Arctic Wasteland / Assault
MAP9 - Hesperus Pro
MAP10 - Halloran Pro
MAP11- Switchback / Holds MAP12 - LostCity2
MAP13 - Shoreline Holds
MAP14 – Fogbound
MAP15 - Ruined City
MAP16 – Circus Maximus
TD
Inner Sphere Mechs
Annihilator - 100 Tons
Argus XT - 65 Tons
Commando - 25 Tons
Cyclops - 90 Tons
Grim Reaper - 55 Tons
Hollander II - 45 Tons
Rifleman - 60 Tons
Thanatos XT - 75 Tons
Pirate Mech
Brigand - 25 Tons
Clan Mechs
Black Lanner - 55 Tons
Canis - 80 Tons
Dasher - 20 Tons (top speed 179kph!!!)
Gargoyle – 80 Tons
Gesu - 45 Tons
Grizzly - 70 Tons
Solitaire - 25 Tons
Warthog - 95 Tons
New Maps
MAP1 - BloodPit (this one is INSANE - TD)
MAP2 - Snowbowl
MAP3 - Avalon Pro MAP4 - Carse Pro
MAP5 - BrokenSky / Assault
MAP6 - Manorhouse Assault2
MAP7 - Paradise Hold2
MAP8 - Arctic Wasteland / Assault
MAP9 - Hesperus Pro
MAP10 - Halloran Pro
MAP11- Switchback / Holds MAP12 - LostCity2
MAP13 - Shoreline Holds
MAP14 – Fogbound
MAP15 - Ruined City
MAP16 – Circus Maximus
TD
"Shoo! Shoo! Go away! Oh God, he's got a monkey." -- Ms Purple
- Tach Deneva
- Posts: 1546
- Joined: 18 Dec 2002, 18:51
- Location: KY
- Tach Deneva
- Posts: 1546
- Joined: 18 Dec 2002, 18:51
- Location: KY
Seems certain the coolant pods won't be used. Heh. I haven't even tried them - all my configs are 'in the green' anyway.151-Bullseye wrote:Some of the weapons wont make the cut, and will be banned from NBT thats for sure.
Grim Reaper, woot!MT can make mechs thats for sure, weapons and balance is definately something they lack.
I still haven't tried all the new weapons, but I like the LBX5 quite a bit, and the lowered weight of the IS LRMs seems like a good thing. Dunno about the Assault Laser - never seems to do much, at least when I use it. The Plasma Cannon seems okay. Minigauss, dunno. Clan Linked PPC, dunno, doesn't seem to do much for me; PPCs never have worked very well for me.
Which weapons do ya think are wacked?
TD
"Shoo! Shoo! Go away! Oh God, he's got a monkey." -- Ms Purple
- Tach Deneva
- Posts: 1546
- Joined: 18 Dec 2002, 18:51
- Location: KY
Ran into one of those last night. First game, it wiped me out (and proceeded to do the same to several other guys). Next game, I legged the lil blankety blank as soon as I saw it (I was using a Nova with 5 LBX5s, btw) - but, of course, before I could get off the finishing shot, someone in a Clan Assault clobbered me.151-Bullseye wrote:Heavy Rocket Launcher....not as bad as they were in Beta but jesus have you tried an Owens with 2 of them.....rips mechs to shred no questions asked.
The moral of the story: Ah hates them danged ol' Gladbags, BAs, Canises (Canii?), and Gargoyles...
TD
"Shoo! Shoo! Go away! Oh God, he's got a monkey." -- Ms Purple