Starshatter
Moderator: RLG MGMT Team
Starshatter
free demo...
www.starshatter.com
not too bad, basic space flight sim, could use a bit of work but could be fun as it is. multiplayer of course...
dynamic campaig engine, fighter and starship ops, space and planetary, mission editor...
i know Softball was going to give the demo a try. anyone else?
www.starshatter.com
not too bad, basic space flight sim, could use a bit of work but could be fun as it is. multiplayer of course...
dynamic campaig engine, fighter and starship ops, space and planetary, mission editor...
i know Softball was going to give the demo a try. anyone else?
Helmut
Starshatter
Ordered it. I got the DL and Hard copy is in the mail (Same price as DL so why not? )
It's not perfect, but I liked it enough to buy it. Have not messed around with the MP yet. Need to print the manual though, lots to learn.
It's not perfect, but I liked it enough to buy it. Have not messed around with the MP yet. Need to print the manual though, lots to learn.
"SILENCE, I KILL YOU!!" - Achmed the Dead Terrorist
AKA: Staark or Staark_RLG
- Jedi Master
- Posts: 1365
- Joined: 11 Feb 2004, 14:32
- Location: Melbourne, FL
demo has MP. not sure if we can play in the same game as SB since he has full version already.
SB,
notice any differences between the demo 3.94 and the release 4.03?
a couple of things that are missing from the game is audio queues - such as radio acknowledgements from wingmen and other ships, as well as general radio traffic. otherwise some polishing and it should be quite a good game!
reminds me a bit of StarLancer - which I thought was awesome. great atmosphere, etc. much better than freelancer, 'cause i like mission based game play and not free lance do what you want kind of stuff - that is not a milsim to me, and i like milsim. this game could do a StarLancer mod...they have an sdk and there already are quite some mods in progress.
SB,
notice any differences between the demo 3.94 and the release 4.03?
a couple of things that are missing from the game is audio queues - such as radio acknowledgements from wingmen and other ships, as well as general radio traffic. otherwise some polishing and it should be quite a good game!
reminds me a bit of StarLancer - which I thought was awesome. great atmosphere, etc. much better than freelancer, 'cause i like mission based game play and not free lance do what you want kind of stuff - that is not a milsim to me, and i like milsim. this game could do a StarLancer mod...they have an sdk and there already are quite some mods in progress.
Helmut
- Jedi Master
- Posts: 1365
- Joined: 11 Feb 2004, 14:32
- Location: Melbourne, FL
Starshatter
I have only played through a few of the training missions so far. There is a LOT to learn. Landings are.......interesting. Reminds me a LOT of Battlestar Galactica landings. I might have to switch to Easy mode and learn the simple game mechanics first. I have been using the mouse / KB for flying around, but will probably switch to my HOTAS as the Throttle using the mouse requires you to zip the mouse wheel back and forth and it's not very sensitive. Takes a lot of "zipping" the mouse wheel during a mission. I didn't play the demo enough to really tell a difference, graphics are the same, controlling the ship is the same. I have uninstalled the demo, but I could reinstall it so we could all play and test it out.
I will say this. When I first installed the Full game and setup my graphics options and such, I clicked the MP button and it froze up my computer. I think however it was my software firewall that caused the problem. I will have to test it again and see what happens. I wanted to see what MP options were available (Coop, TvT, Deathmatch, etc..).
I will post more details here when I have them.
I will say this. When I first installed the Full game and setup my graphics options and such, I clicked the MP button and it froze up my computer. I think however it was my software firewall that caused the problem. I will have to test it again and see what happens. I wanted to see what MP options were available (Coop, TvT, Deathmatch, etc..).
I will post more details here when I have them.
"SILENCE, I KILL YOU!!" - Achmed the Dead Terrorist
AKA: Staark or Staark_RLG
mission creation guidelines...
http://starshattercentral.com/Core/modu ... fc266d9ec3
grif and i found we can create missions in the demo, seemingly fairly good with no or little limitations... also does not seem to be any limitations on number of players or anything.
anyone want to try this on a night? i know at least grif will create some missions...
http://starshattercentral.com/Core/modu ... fc266d9ec3
grif and i found we can create missions in the demo, seemingly fairly good with no or little limitations... also does not seem to be any limitations on number of players or anything.
anyone want to try this on a night? i know at least grif will create some missions...
Helmut
i made quite some progress understanding the mission structure and creating missions...
i spruced up my test and it seems to work quite well...
need to figure out events/triggers and then i can probably create some cool missions.
it also looks like we can play a dedicated server with real time campaign in the demo... anyone up for this?
i spruced up my test and it seems to work quite well...
need to figure out events/triggers and then i can probably create some cool missions.
it also looks like we can play a dedicated server with real time campaign in the demo... anyone up for this?
Helmut
In my spare time, I'm gonna star making a campaign based on what's available in the demo. Complete with Story line. It'll take me a while, but I'll pull a few missions together to get it started. It will be strictly a fighter based campaign until we can learn how to use battlestars. I'm hoping to get started on it sometime this weekend or next weekend depending on what I'm up to. ;-)
