New merc weapons
Moderator: RLG MGMT Team
-
- Posts: 62
- Joined: 07 Aug 2003, 11:19
- Location: Dallas, Texas
New merc weapons
Ohhh yeah baby Arrow IV missiles and rotary autocannons......muahahahaha can you say Catapults like they were meant to be
Imohtep
Guild Master of The Nemesis Syndicate
Poor is the pupil that does not surpass the master
Guild Master of The Nemesis Syndicate
Poor is the pupil that does not surpass the master
-
- Posts: 431
- Joined: 13 May 2001, 17:00
- Location: Tulsa, Oklahoma USA
They increased the heat in ERL to 9 now so laser cat will be hard press to use those 6 and 7 ERL configs(like me...hehe). Its good to c that med and small lasers are getting an upgrade...they were useless.And the RAC...will have to wait and c how it works(my hunchback is waiting in the hangar for a retrofit ). The hardpoint in the mechys look good...looking forward for the Hellhound the Victor and the Puma.
Biobod
"Let your plans be dark and impenetrable as
night, and when you move, fall like a thunderbolt"
Sun Tzu
The Art of War, Standard year circa 500 B.C.
"Let your plans be dark and impenetrable as
night, and when you move, fall like a thunderbolt"
Sun Tzu
The Art of War, Standard year circa 500 B.C.
-
- Posts: 431
- Joined: 13 May 2001, 17:00
- Location: Tulsa, Oklahoma USA
Awww come on. How long you been wingin ELH?Big Benn wrote:Another thing I hope was improved upon is the head and rear torso armor thing. IMO, it does no good to even put armor there in MW4 because there are RARELY any weapon contact with those areas.
I'll admit that it doesn't seem fair that the only head shots I ever get on a Summoner are when I'm jumpin over him. BKs on the other hand...hehe, get one peekin over a hill, and he ain't nothin but a couple of head shots away from a respawn.
IMO
Fethr
:play
BB they did increased the damage for ERmed lasers(dont know about the others)...it went from 1.5 pts to 2.45pts of damage and they also increased the heat from 1.2 to 2.5. In ERL they increased the heat from 8 to 9 and reduced damage from 8 to 7.5. About the other thing it would be nice to include critical hits to engine and gyro and heat sinks like mw2 as you said.
As for mech packs yes you have to install them in Mercs to use the mechys...as i understand all mechys from MW4 and BK are included along with the new ones.
As for mech packs yes you have to install them in Mercs to use the mechys...as i understand all mechys from MW4 and BK are included along with the new ones.
Biobod
"Let your plans be dark and impenetrable as
night, and when you move, fall like a thunderbolt"
Sun Tzu
The Art of War, Standard year circa 500 B.C.
"Let your plans be dark and impenetrable as
night, and when you move, fall like a thunderbolt"
Sun Tzu
The Art of War, Standard year circa 500 B.C.
Featherhorse, u said what can it so for the uzi. Well my uzi with clan lbx 10 set and 6 er medum lazers well be hard to beat. Ask hondo he knows that config all to well and well learned to hate me for it ehehhehe (i am the best uzi pilot heheheheh). Butthink about this , would the rotery ac 5 fit in a uzi. If its 2 slots it well. thenwel man talk about a fun toy we ge tthen. hehehehehheheh :gulp:
-
- Posts: 431
- Joined: 13 May 2001, 17:00
- Location: Tulsa, Oklahoma USA