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ArmA replacement
Posted: 03 Apr 2009, 22:03
by Hudson
So playing ArmA tonight reminded me at times I really hate this game. I couldn't really believe that nothing better has come along since, however I wasn't coming across anything and I ended up at the list here:
http://en.wikipedia.org/wiki/Tactical_shooter
that doesn't look promising for finding a potential replacement... except possible ArmA 2 in upcoming months, though I have zero faith in Bohemia Interactive Screwups.
Does anybody know of any potential replacements for the tactical first person shooter kind of genre that ArmA fills, that isn't listed at that site?
Signed,
Worlds biggest ArmA hater
Posted: 04 Apr 2009, 07:03
by Grifter
LOL. Well as I was saying last night to you via email. The original stock game, while problematic in some respects, does not suffer from stupid friendly AI, it suffers from stupid enemy AI. Upon further discussion, the guys theorized that the reason why the missions we were playing were so fouled is because they were not designed to work with the mod. We finally played a mission that WAS designed for the mod and it appeared to work much better, at least as long as I was there. I finally had to quit. I was too, too tired.
True, the mod is not perfect even when it's working properly, but I have to believe there is a way to turn off taunts and minimize exhaustion effects.
Overall, based on the last few weeks of playing missions intended to work with the ACE mod, I remain impressed with it if not a tad disgruntled over nagging issues. Until ArmA 2 comes out, it may be we just need to be more careful and select proper missions.
Of course, if people agree with Hudson here, I'll respect that and play the stock 1.15 on Friday nights. I've got no issue doing that.
Posted: 04 Apr 2009, 22:07
by Hammer
the nagging issues are in ARMA period. many are fixed by mods, but there are some like AI that can not be fixed - ever.
most games have ai that sucks. i am not sure i have played a tactical shooter where it does not.
Posted: 04 Apr 2009, 22:14
by Hammer
also remember most of that missions we played were meant for more players that we had - seemed that all slots should have been filled with players.
Posted: 05 Apr 2009, 10:19
by Softball
I actually like that the AI is tougher with this ACE mod, makes it feel more like we're fighting against human players. Aside from a few features of the mod that I don't care for (exhaustion, bleed out too fast, etc...), I think the ACE mod really improves on the stock game. No longer is the AI a pushover, just as it should be.
It also helps if EVERYONE stays together and works together! Honestly, I thought the one mission we played after I showed up was a bit of a cluster-fuck. We were all seperated in diffrent starting locations (Nothing we could do about that), we weren't really using the map to coordinate setting up our attack (although we did have a rally point), and after the enemy convoy was on-scene, we were all scattered and disorganized. I'm guessing this happened because the convoy showed up sooner than we expected, or maybe it's because nobody really took charge of the mission.
Posted: 05 Apr 2009, 12:00
by Grifter
I would say we need to designate mission leaders.
Posted: 06 Apr 2009, 06:07
by PanzerMeyer
Grifter wrote:I would say we need to designate mission leaders.
Exactly. Without a formal command structure in place, the tendency is for people to just run off and do their own thing.
Posted: 06 Apr 2009, 17:22
by Grifter
I recommend, then, that we assign squad leaders at the beginning of each mission and keep comms free during missions so that squad leaders can give orders freely. Comms from squad members should be minimal and only when warranted. Pretty much what SimHQ does on Monday nights.
Posted: 06 Apr 2009, 17:49
by Hudson
Two Things:
Does anyone know how to disable the idiotic mod taunts? It's bad enough listening to "OK who's squad leader, stay here, stop running ahead, i'm jus' tryin' ta', where is scooter, blah blah blah..." then I have to listen to the friendly AI screaming, "COME GET SOME YOU FASCIST" or whatever the hell they're screaming.
Second assign ranks based on skill and time with wof.
There are a lot of Officer and Enlisted ranks to go through, especially if you include the warrant officer ranks. Start at the top, leave some space in there, and start popping in ranks.
I would recommend filling in from Col to Cpl. Leave E-1 to E-3 for potential punishment and new players to the group. Besides most of us have been here for awhile; we've hopefully developed at least some ability. Speaking of which lets dig up some new sim enthusiasts
Col Steel, Lt. Col. Sweetcheaks, Capt Panzer, Cpl Hudson, LCpl Grifter (he's already been punished once)
You now have a rank, cherish it and treat it accordingly, or lose it. As it is no one in the group feels they answer to anyone or have anything to lose by doing wtf they please. Give them a reason to follow the rules. Do good and get promoted. Do bad get demoted. Don't like it go play UT3.
If LCpl Grifter fails to do what Cpl Hudson told him enough times he gets demoted to PFC and receives a swift kick to the nuts as a reward. If Cpl Hudson shows an aptitude for following orders and not sucking (as if that second part will ever happen) he gets promoted to Sergeant.
It might also be worth it for the leader beans to take a peak at at least the mission briefings ahead of time, OK I need a man with a sniper rifle, one with a SAW, 2 with M16's, I need 2 satchel charges, and a box of condoms to complete this mission. It would prevent 50% of the problems we encountered last week. If we have ArmA to work wit, then we can try to make it work for us...
Posted: 06 Apr 2009, 18:08
by Grifter
Good suggestion Hudson. One problem- the missions sometimes start before mission leaders can read the whole briefing. This is a server setting. I think Steel can fix this. Again, we should assign squadron leads for different missions and yes they should assign the squad positions. Another problem is that we often pick positions BEFORE seeing mission brief. But I think we can work around that.
Posted: 06 Apr 2009, 18:14
by VEGETA
Hudson wrote:T
Col Steel, Lt. Col. Sweetcheaks, Capt Panzer, Cpl Hudson, LCpl Grifter (he's already been punished once)
You now have a rank, cherish it and treat it accordingly, or lose it. As it is no one in the group feels they answer to anyone or have anything to lose by doing wtf they please. Give them a reason to follow the rules. Do good and get promoted. Do bad get demoted. Don't like it go play UT3.
If LCpl Grifter fails to do what Cpl Hudson told him enough times he gets demoted to PFC and receives a swift kick to the nuts as a reward. If Cpl Hudson shows an aptitude for following orders and not sucking (as if that second part will ever happen) he gets promoted to Sergeant.
.
we have a small group so all we really need is squad leaders and caption of all and that's it. any more rank is overkill for us now. If we want to get going with realism great but we don't want to go overkill in ranks either, we need control as we got the skills easily.
Posted: 06 Apr 2009, 18:16
by Hudson
well, by ahead of time, I meant a day, a few hours, some space where they can fit it in their schedule to plan accordingly; shit will happen sometimes and it won't happen sometimes; that's the 'it's just a game' part comes in. Real life CAN and WILL take hold. Just thinking from the overall perspective.
Posted: 06 Apr 2009, 18:22
by Hudson
veg, but right now if panzer tells you to do something the basic mind set is, who the **** is panzer to tell me to halt; I'll just keep killing **** and going about my way. It may be a bit overkill, but it's the only thing that is going to stop me and you, probably two of the WORST offenders from acting like tards. I can own up to my own asshattery; this is why ranks exist in the military; you want a military sim, it's a good idea to have ranks to. It's only a sim though, so when you get demoted you don't get 45 and 45 and sleep in a squad bay reporting to the DNCO or OOD on the hour cleaning shitters when everyone else is out having fun at the end of the day.
The fact is it's good we have few people and lots of rank; there doesn't have to be a col, lt. col, major, capt, 1st lt, 2nd lt, cw05, cw04....
make someone a col, make a couple capts, 3 sergeants and 5 corporals. not everyone is online and it will work itself out. We find some new people, make them lcpl's, others get promoted, me and you get demoted. I get pissed and go play UT3. You stay. the world goes on.
Posted: 06 Apr 2009, 18:42
by VEGETA
Hudson wrote:veg, but right now if panzer tells you to do something the basic mind set is, who the **** is panzer to tell me to halt; I'll just keep killing **** and going about my way. It may be a bit overkill, but it's the only thing that is going to stop me and you, probably two of the WORST offenders from acting like tards. I can own up to my own asshattery; this is why ranks exist in the military; you want a military sim, it's a good idea to have ranks to. It's only a sim though, so when you get demoted you don't get 45 and 45 and sleep in a squad bay reporting to the DNCO or OOD on the hour cleaning shitters when everyone else is out having fun at the end of the day.
The fact is it's good we have few people and lots of rank; there doesn't have to be a col, lt. col, major, capt, 1st lt, 2nd lt, cw05, cw04....
make someone a col, make a couple capts, 3 sergeants and 5 corporals. not everyone is online and it will work itself out. We find some new people, make them lcpl's, others get promoted, me and you get demoted. I get pissed and go play UT3. You stay. the world goes on.
oy again I am agreeing with you lol just stating we can't go overboard either, ie commander and squad leaders and then sholdures, that should be it for rank idea lol. Just saying having 15 different ranks is overkill to.
Posted: 06 Apr 2009, 20:20
by Hammer
o.k. - stop this thread and keep posting in the other on this subject.
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