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My Review of Guild Wars 2

Posted: 08 Sep 2012, 05:14
by Tach Deneva
by

Tach Deneva

Pretty much every game developer currently operating today should be repeatedly <bleep!> slapped with a copy of GW2. Especially the nice folks at Funcom and Bioware. While it is not without flaws, the ratio of (yay whoopee) Fun to (pointless rage-inducing) Frustration in GW2 is weighted heavily in favor of Fun. At least as of level 31 on a Thief.

Re: My Review of Guild Wars 2

Posted: 15 Sep 2012, 11:29
by BlackHawk*K
i havnt gotten it yet.. working my butt off. ( seriously.. lost about 2 pant sizes! need belts now. ) so been way tired in the afternoon. but, im looking at getting it. any other words of wisdom to bestow on us lowers Tach? :P

just a neat piece of info. it turns out, that a guy i used to chum around with out of high school. his niece is one of the landscape designers for GW2. i knew her brother Rick really well. her name is tirzah. here is a interview with her. i thought this just fell under a really cool GW2 neat factor lol.

http://www.g4tv.com/videos/55014/guild- ... nt-artist/

Re: My Review of Guild Wars 2

Posted: 16 Sep 2012, 04:31
by Tach Deneva
BlackHawk*K wrote: any other words of wisdom to bestow on us lowers Tach? :P
Keep dots up on every time and watch the tail. Other than that...

Thief class ROCKS! Dual daggers = WOO! Dual pistols = HOO! (See also Dagger/Pistol, Sword/Dagger, Sword/Pistol, Shortbow - plus that 25% movement speed increase thingee doesn't hurt.) Just be careful with the dual dagger attacks if you're near a ledge...

The GW2 Mesmer is every bit as weird (and cool) as the GW1 version, with all the illusionary clones running around exploding on stuff.

Fun fun!