aspect ratio, 16:9 vs 16:10, quite interesting
Posted: 05 Oct 2014, 22:38
I have been trying to decide what to do for a new monitor. I have been considering a 27" (which are all 16:9) or a 30" (which are all 16:10). Lots of reading later, and many people argue that you actually see more game world on a 16:9 screen, while others argue that you see more on a 16:10 screen.
the 16:9 camp says that games scale the image to the 16:10 ratio and you end up losing parts of the scene on the left and right.
the 16:10 camp says it does not matter, that you see more game world vertically while seeing the same amount left and right.
I got tired of seeing about 50% of the people in each camp, seemingly based upon the monitor they purchased (of course, they are expensive), which they probably did based upon their own logic.
so I did an experiment myself. at work we have both 27" 16:9 and 30" 16:10 monitors. I borrowed them to do some testing; this started out by wanting to see which fits my desk better and to see if I would see any pixilation. both were good in that regard. but after reading more and more on the aspect ratio debate, I decided to do my own test.
guess what? the 16:9 people are right. I tested with 6 different games at the same point in each game world (MWO was the trickiest to do). in every case, since there are more vertical pixels on the 16:10 monitor the game would zoom in on the image, stretching it to fit the same game world view vertically onto the monitor and therefore cut off the left and right! so even though the 16:10 screen is larger and has more pixels, you see less of your game world.
if the games would lock the horizontal width and allow more game world to display in the vertical, then a 16:10 monitor would have an advantage in games. but it seems it is not to be, and the more rare 16:10 displays are really going to be for professionals and multi-taskers. I will say I do like the additional vertical space on the desktop, but since this is really a dedicated gaming system I do not see the point. a 30" 16:10 monitor sure is impressive though! maybe if you can have the monitor not scale (either through monitor settings or video card settings) you could have black bars top and bottom and not lose the left and right game world space.
here are the raw screen shots for you to look at, two shots for each game in each screen resolution (39MB):
http://files.rlgaming.com/displayratio.zip
the games I tested with are:
MechWarrior Online
DCS World
Dungeon Siege III
Napoleon: Total War
Neverwinter
Star Citizen
you can see a gamut of game types and ages. it seems the game manufacturers really are focusing on 16:9 aspect ratio, just like movies.
the 16:9 camp says that games scale the image to the 16:10 ratio and you end up losing parts of the scene on the left and right.
the 16:10 camp says it does not matter, that you see more game world vertically while seeing the same amount left and right.
I got tired of seeing about 50% of the people in each camp, seemingly based upon the monitor they purchased (of course, they are expensive), which they probably did based upon their own logic.
so I did an experiment myself. at work we have both 27" 16:9 and 30" 16:10 monitors. I borrowed them to do some testing; this started out by wanting to see which fits my desk better and to see if I would see any pixilation. both were good in that regard. but after reading more and more on the aspect ratio debate, I decided to do my own test.
guess what? the 16:9 people are right. I tested with 6 different games at the same point in each game world (MWO was the trickiest to do). in every case, since there are more vertical pixels on the 16:10 monitor the game would zoom in on the image, stretching it to fit the same game world view vertically onto the monitor and therefore cut off the left and right! so even though the 16:10 screen is larger and has more pixels, you see less of your game world.
if the games would lock the horizontal width and allow more game world to display in the vertical, then a 16:10 monitor would have an advantage in games. but it seems it is not to be, and the more rare 16:10 displays are really going to be for professionals and multi-taskers. I will say I do like the additional vertical space on the desktop, but since this is really a dedicated gaming system I do not see the point. a 30" 16:10 monitor sure is impressive though! maybe if you can have the monitor not scale (either through monitor settings or video card settings) you could have black bars top and bottom and not lose the left and right game world space.
here are the raw screen shots for you to look at, two shots for each game in each screen resolution (39MB):
http://files.rlgaming.com/displayratio.zip
the games I tested with are:
MechWarrior Online
DCS World
Dungeon Siege III
Napoleon: Total War
Neverwinter
Star Citizen
you can see a gamut of game types and ages. it seems the game manufacturers really are focusing on 16:9 aspect ratio, just like movies.