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Is this online campaign a dead duck???

Posted: 31 Aug 2004, 08:12
by daofcmacg
Well is it ladies and germs?

DA

Posted: 31 Aug 2004, 11:43
by Hammer
hate to say i told you so...

Campaign

Posted: 31 Aug 2004, 12:43
by Softball
I think a full blown campaign takes a LOT of time, something not a lot of us here have much of. I have so many things happening lately, I'm lucky I can show up on Friday nights. Making missions and maps takes time and skill, if it was easy everyone would/could do it, and this campaign would be in full effect.

For this to work, all of us that would be involved with designing missions and such would need to get on Ventrilo and discuss everything invloved. We can use the message boards as well, but it all comes down to participation. If nobody participates in getting it off the ground, it isn't gonna happen.

I do not have JF-18 installed anymore, and don't plan on reinstalling it. So I am out for those missions. The only flight sims I have installed are F4 SP4.1, Lomac, IL2, and IL2:FB. I wish there was a helo sim we all had and could fly together, I love helo sims. I know we tried to get Gunship working a while back, but it never transpired. Maybe we could give Gunship another try? I had EECH installed, but removed it because I never played it, and MP never worked right.

The games we have and can make missions from:

Joint Ops
Ravenshield
Ghost Recon
Janes F-18
Falcon 4
Lomac
IL2:FB
OFP

Of the game I have listed here, Joint Ops is the most played lately. I would be willing to look into the mission editor that is out for JO and see what I can do with it. JO has a LOT of potential, it has vehicles, aircraft, various weapons, somewhat large maps, and it was designed for MP.

Posted: 31 Aug 2004, 13:19
by Hammer_other
My EECH disc no longer works, and my joystick screws up with EEAH. Shame, those were 2 of my favourite sims.

As far as time is concerned, I go back to school next week, so will only be able to play in the evenings-UK time.

Posted: 31 Aug 2004, 13:57
by Grifter
Well Hammer and I gave you guys the goods. Put up a broad enough canvas for you to paint with. But as SB said, mission making takes mad skillz yo! Ok he didn't say it like that but I know deep down he really really wanted to. Anyway, mission making takes time and skill and those taht could probably do it: Raptor, Gator, Softball, Madrus (though I think Madrus did pull stuff together for JF18 and if so <S>). I think these guys should simply give up living for a while and crank out missions to simply entertain us, but I know they got real lives and don't really have the time. Still, if you guys could find some time, I would really like to see that the scenario brief I composed be put to some use. I don't want it to go to waste. :(

Well that's my two bits.

Posted: 31 Aug 2004, 15:53
by daofcmacg
I was planning on reinstalling JF-18 with the TSH IRAQ pack to create some missions and see where I/we can go from there.

DA

Posted: 31 Aug 2004, 15:57
by Gator
My only complaint would be that (for me) it got off to a weak start - the first two missions were for sims that we don't really fly regularly - F-18 and MSFS. I don't think we've flown f-18 regularly in more than 2 years. Have we ever flown MSFS regularly?

It is true - it does take time/effort to create missions. Ravenshield is almost impossible to whip up a map/mission. Very complicated. GR would be the easiest, and I haven't used the mission editor or played it regularly in a couple years. Currently, JO looks like it will be just like GR in terms of mission making, and there are some great environments to work with. I'm still just learning to walk in that editor at this time. Give me a couple weeks and I could have us a JO mission for the campaign.

Posted: 31 Aug 2004, 16:08
by Grifter
sweet!

Posted: 31 Aug 2004, 20:22
by Madrus
I understand your point of view Gator, but those were the only sims that i volunteered to write and run missions on. Which i did. I did not expect nor did i get anyone to fly those missions (although you volunteered to fly the FS mission and we could not get together to do it).

Your complaint should really address who is gonna take the lead and write and run a mission for a sim that you participate in.

Don't be shy guys, step up to the plate.

Posted: 31 Aug 2004, 20:27
by Gator
I guess I don't see it as a complaint really - just a possible explanation of why the campaign hadn't really "taken off." The reality is that it DOES depend on us actually making missions in the various sims. At the time, none of us have really been making custom missions for the sims we're playing the most (RVS/JO/etc). It's just not like it was in the days of GR and OFP and Falcon 4.

Posted: 01 Sep 2004, 02:20
by Hammer_other
I think it would motivate us a little more if we had the campaign section on the WOF homepage redone to reflect the new one, but if Kat's busy, that's not a real possibility right now.

Posted: 01 Sep 2004, 09:34
by KODIAK
Okay, I know I can't contribute much in the way of mission making and so on myself. That's not to say I don't appreciate the time and energy that goes into doing so. And, to that end, I would like to offer a possible compromise which may get us off the ground so to speak - firstly we should look at "our campaign position" so to speak and then adopt a mission which is already pre-scripted that parallels our "mission" parameters. That way we can get the campaign off the ground and save ourselves the need to script missions, and all at the expense of one or two individuals checking out the mission and ensuring it is what we need.

Posted: 01 Sep 2004, 09:40
by Grifter
Exactly! While RVS is difficult to write missions for, we don't really need to. Need to find the nuclear bombs and disable them before the enemy employs them? Use a bomb diffuse mission. Hostages? No sweat. Plenty of those mission types in RVS. Falcon 4 mission? I'm sure we can find one online that suits our needs. We can post mission briefs here and ignore the included ones if necessary. Would not be that hard to get things going.

Posted: 09 Sep 2004, 09:08
by KODIAK
Dare I mention - who has the motivation to get going on this? Or shall we take a vote on canning it? Maybe I shouldn't try to step on other people's toes by making the suggestion - however, I see an idea which has two things missing:
1. A co-ordinator running the administration of the scenario as a whole.
2. The commited personnel to run with what is put infront of them in a disciplined rota or shedule, coupled with a dedicated teamlist. By which I mean - have commited to that "sim" and can be relied upon to turn-up for set-down timings. (That schedule, once finalised - by whoever - looks like it could come-in handy!)
Without these two basic ingredients, it is doomed IMOHO of course, for what that's worth.

Posted: 09 Sep 2004, 09:44
by Hammer_other
I certainly have the motivation to get something going, if we could encourage Raptor back, that may result in a much-needed morale boost.

Posted: 09 Sep 2004, 11:02
by Hammer
Kodiak is certainly right... A key person or very small committee is needed to actually coordinate the various activities.

Raptor is not likely able to spend the time. He is currently buried with work. I will let him speak for himself though - hopefully he will have time to look at this and respond.

THEN that committee needs to solicit members, and maybe even folks outside of the unit, to participate in creating the campaign infrastructure - briefings, missions, and AAR's.

Who will step up to the plate to drive?

Posted: 09 Sep 2004, 11:49
by KODIAK
Infact I think this should join Naval Ops in the Black Hole or file#13, because nothing is likely to take-off here is it? I certainly will be channeling my energy elsewhere and am unlikey to be able to input further here.

Posted: 09 Sep 2004, 14:10
by Hammer_other
Does that mean my storyline as well as Grif's extensive introduction is wasted?

:cry: :cry: :cry: :cry: :cry: :cry:

Posted: 09 Sep 2004, 16:54
by KODIAK
Does that mean my storyline as well as Grif's extensive introduction is wasted?
That will be down to you and your fellow inmates. Motivation is key here, sadly it is also in great question.