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New merc weapons
Posted: 19 Oct 2002, 17:53
by Justicebringer
Ohhh yeah baby Arrow IV missiles and rotary autocannons......muahahahaha can you say Catapults like they were meant to be
Posted: 20 Oct 2002, 08:11
by Venom
Yes, the CLPT-C3 Catapult was designed as an artillery mech with 2 ARROW IV missile launchers. The ARROW IVs replace the LRM 15s that were in the launchers in the old C1. The cat is an excellent mech.
Rotary Autocannons are basically big miniguns (gatlings).
Posted: 20 Oct 2002, 19:33
by VEGETA
i wnat my rotry cannon
O baby RANGE and KILING POWER
o baby
the rockets, if i rmeber they are not guided correct, if they ar enot guided we al know we have had little luck with non guided weapons as of late.
Posted: 21 Oct 2002, 12:49
by VEGETA
pok then give me a mad cat with rrow and rotery ac thenlets see what happens
and hey in reality a madcat is omni so it should carry ac's unlike the dam mech 4 idea
Posted: 21 Oct 2002, 16:55
by Featherhorse
And what good exactly will any new weaps do me in an Uziel?
Fethr
Posted: 22 Oct 2002, 09:01
by Biobod
They increased the heat in ERL to 9 now so laser cat will be hard press to use those 6 and 7 ERL configs(like me...hehe). Its good to c that med and small lasers are getting an upgrade...they were useless.And the RAC...will have to wait and c how it works(my hunchback is waiting in the hangar for a retrofit
). The hardpoint in the mechys look good...looking forward for the Hellhound the Victor and the Puma.
Posted: 22 Oct 2002, 10:58
by Featherhorse
Big Benn wrote:Another thing I hope was improved upon is the head and rear torso armor thing. IMO, it does no good to even put armor there in MW4 because there are RARELY any weapon contact with those areas.
Awww come on. How long you been wingin ELH?
I'll admit that it doesn't seem fair that the only head shots I ever get on a Summoner are when I'm jumpin over him. BKs on the other hand...hehe, get one peekin over a hill, and he ain't nothin but a couple of head shots away from a respawn.
IMO
Fethr
:play
Posted: 22 Oct 2002, 13:34
by Biobod
BB they did increased the damage for ERmed lasers(dont know about the others)...it went from 1.5 pts to 2.45pts of damage and they also increased the heat from 1.2 to 2.5. In ERL they increased the heat from 8 to 9 and reduced damage from 8 to 7.5. About the other thing it would be nice to include critical hits to engine and gyro and heat sinks like mw2 as you said.
As for mech packs yes you have to install them in Mercs to use the mechys...as i understand all mechys from MW4 and BK are included along with the new ones.
Posted: 22 Oct 2002, 21:18
by Falker
....Bring on the MW4 Merc. Game !!
Posted: 23 Oct 2002, 06:33
by VEGETA
Featherhorse, u said what can it so for the uzi. Well my uzi with clan lbx 10 set and 6 er medum lazers well be hard to beat. Ask hondo he knows that config all to well and well learned to hate me for it ehehhehe (i am the best uzi pilot heheheheh). Butthink about this , would the rotery ac 5 fit in a uzi. If its 2 slots it well. thenwel man talk about a fun toy we ge tthen. hehehehehheheh :gulp:
Posted: 23 Oct 2002, 06:41
by Featherhorse
You crack me up Junior.
Fethr
Posted: 23 Oct 2002, 06:45
by VEGETA
"Junior" ??? hope thats not talking to me, else I would wonder why i am losing my hear already