Hey Steel,
I'm just training and I wanted to know what you have the AI set to in the campaign so I can have an accurate assessment of my skill level. Do you run them at AVERAGE? VET? ACE? Thanks!
Grifter
steel AI Difficulty settings? Average? Veteran? Ace?
Moderator: RLG MGMT Team
LOL, don't look at me Kodiak. I did'nt make that mission. Well I seem to fair okay against the vet mode, not great, but I did down 2 enemy and survive consistently in my training sessions. If I had canon, I think I would've got more. ;-)
Well, I'm looking forward to flying IL2 later this week. I'm sure for all my practice, I'll still find a way to die but it's all in good fun. I would like to do well for the sake realism in the campaign. But I guess I need more practice. :-)
Well, I'm looking forward to flying IL2 later this week. I'm sure for all my practice, I'll still find a way to die but it's all in good fun. I would like to do well for the sake realism in the campaign. But I guess I need more practice. :-)
More than happy to get stuck-in to more iL-2. I will benefit greatly from getting the most out of my TrackIR profile and adjusting my Cougar set-up and profile too. That should really put most things to rights for me, and I am slowly getting a grip of the right kind of tactics to be using. But I still think we should at very least enter the fray as a 'complete flight/squadron', I'm going to readup a little more, but I know of a basic protective tactic called the 'Big Wing', advocated by the all too well known Douglas Bader of RAF Duxford fame.
yeah tactics are totally different in this era. Wingman communications is essential and we've had some success with it. Gator and I especially have been good about leading enemy to each other. If he's on my six I bring em to Gator and he turns on em. Vice versa. Course it's tough in a furball. Also if you overshoot try this: I go vertical, roll 180 and pull back on the stick (half loop or immelman I guess), brings my nose back down behind my original target. At .40 clicks, bang.