Making some midway missions
Posted: 27 Oct 2008, 10:27
This weekend I sat down to make some midway missions. Starting chronologically with the initial IJN air raid on Midway NAS. VMF-211 with 7 F3F3's and 21 F2F3's (wildcats and buffalos) vs....well 2 IJN carrier divisions (2 carriers each). VMF-211 didnt come out of that so well and Midaway got creamed. The mission I made is not as bad...its bad...but not hopeless.
2nd Mission is the 7th AAF detachment making their attacks along with VMSB-241 making torpedo and dive attacks, which means B-17E's and B26's....which we dont have....so....We will be flying A20's with a torp.
Its hairy but I tested it and lived, but ran dry of gas on the way home and went swimming. Also my torp didnt slow down the carrier I hit....oh well.
3rd mission is the big one, where 3 IJN flat tops go down. Well, I think I made it too big.
For example, the IJN Midway Strike Force consisted of 4 carriers, 4 Cruisers, 2 Battleships, 12 Destroyers. I toned (not enough it seems) the flak down, but there is still a lot of it. and poor old Torpedo 8 (and its friends from the Enterprise and Yorktown) succeed in getting crushed by the High and Low CAP and the AAA.....but about the time we (we are flying SBD-3's from Enterprise) get over the fleet.....its a slide show. I pushed thru the lag, and made my run at the Akagi...missed...and ended up with like 6 zeroes on my ass, had a hole big enough in the right wing to see thru.....and leaking gas like crazy. I made it out of the fleet zone, twisting and turning to keep the zeros from nailing me and a big ol' piece of AAA killed my ass. Black screen....water.....death.
4th Mission will be Defending Yorktown with trusty wildcats, and then doing it again for the 5th mission, Yorktown will be hurt and slow if I can make that happen.
6th mission will be Enterprise and Hornet Launching on the remainign carrier Hiyru.
7th Mission will be VMSB-211 attacking 2 cruisers (one damaged, one assisting).
So 2 problems I have to overcome for us to enjoy these. 1st is the soul crushing lag when it gets hot and heavy. One issue may be the map I am using. I found a wonderfully populated Midway map. Looks cool as hell. Except for the designer added like 1000 sets of trees. I am not kidding. For the 2nd mission I went in and removed all of them, and then used that map as my base map. Also I have, for the navy engagements, all the IJN fleet, and both TF16 and TF17 on the map. I may have to cull that down. and I think I have way too many planes taking part in the action, 40 some odd torp planes, 30 SBDs, our 16 SBDs, and way too many zeros. So I will tweek all that and pair it down some. Maybe divide up the carrier attacks into Enterprise, Hornet, Yorktown, and do those attacks separate.
2nd issue is flight lead in time. I know you guys dont like long flights into action, but you have to remember that IL2 missions are all based on time from the master clock. So right now the flight times are abotu 15-20 mins to get there, then making your attacks, then if we choose to.....a long assed flight home. I might be able to save some time off the lead in, but I have to have time for the High CAP to engage the low torp planes, otherwise, weeza gonna dieee.
Also of note I need everyone who wants to fly these missions to check your IL2\planes folder for a B6n5 (I think thats the name), its should be just under the B5N4 folder which is the Kate. The B6N5 is almost a dead ringer for a Vought Vindiacator Torp plane and I'll use those as subs...I even have a paint job that looks correct.
I will also if people want them somehow make a zip file that contains all the paint jobs used so stuff looks correct =)
ok...its lunch time....
2nd Mission is the 7th AAF detachment making their attacks along with VMSB-241 making torpedo and dive attacks, which means B-17E's and B26's....which we dont have....so....We will be flying A20's with a torp.
Its hairy but I tested it and lived, but ran dry of gas on the way home and went swimming. Also my torp didnt slow down the carrier I hit....oh well.
3rd mission is the big one, where 3 IJN flat tops go down. Well, I think I made it too big.
For example, the IJN Midway Strike Force consisted of 4 carriers, 4 Cruisers, 2 Battleships, 12 Destroyers. I toned (not enough it seems) the flak down, but there is still a lot of it. and poor old Torpedo 8 (and its friends from the Enterprise and Yorktown) succeed in getting crushed by the High and Low CAP and the AAA.....but about the time we (we are flying SBD-3's from Enterprise) get over the fleet.....its a slide show. I pushed thru the lag, and made my run at the Akagi...missed...and ended up with like 6 zeroes on my ass, had a hole big enough in the right wing to see thru.....and leaking gas like crazy. I made it out of the fleet zone, twisting and turning to keep the zeros from nailing me and a big ol' piece of AAA killed my ass. Black screen....water.....death.
4th Mission will be Defending Yorktown with trusty wildcats, and then doing it again for the 5th mission, Yorktown will be hurt and slow if I can make that happen.
6th mission will be Enterprise and Hornet Launching on the remainign carrier Hiyru.
7th Mission will be VMSB-211 attacking 2 cruisers (one damaged, one assisting).
So 2 problems I have to overcome for us to enjoy these. 1st is the soul crushing lag when it gets hot and heavy. One issue may be the map I am using. I found a wonderfully populated Midway map. Looks cool as hell. Except for the designer added like 1000 sets of trees. I am not kidding. For the 2nd mission I went in and removed all of them, and then used that map as my base map. Also I have, for the navy engagements, all the IJN fleet, and both TF16 and TF17 on the map. I may have to cull that down. and I think I have way too many planes taking part in the action, 40 some odd torp planes, 30 SBDs, our 16 SBDs, and way too many zeros. So I will tweek all that and pair it down some. Maybe divide up the carrier attacks into Enterprise, Hornet, Yorktown, and do those attacks separate.
2nd issue is flight lead in time. I know you guys dont like long flights into action, but you have to remember that IL2 missions are all based on time from the master clock. So right now the flight times are abotu 15-20 mins to get there, then making your attacks, then if we choose to.....a long assed flight home. I might be able to save some time off the lead in, but I have to have time for the High CAP to engage the low torp planes, otherwise, weeza gonna dieee.
Also of note I need everyone who wants to fly these missions to check your IL2\planes folder for a B6n5 (I think thats the name), its should be just under the B5N4 folder which is the Kate. The B6N5 is almost a dead ringer for a Vought Vindiacator Torp plane and I'll use those as subs...I even have a paint job that looks correct.
I will also if people want them somehow make a zip file that contains all the paint jobs used so stuff looks correct =)
ok...its lunch time....