BF2 MPCOOP/SP workaround

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Gator
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Post by Gator »

One thing I think BF2 did really well in the gameplay department is the commander mode, the UAV, Radar bits.

One player on the team can be the commander and can launch artillary, supply drops etc. In the rear area of the map, there's also a "UAV Trailer" that is basically a vehicle. If this vehicle is destroyed, that team can't take advantage of the SA provided by the UAV. If the artillary is destroyed, you obviously can't launch a strike. If the radar is destroyed, you lose the knowledge of what's flying around.

In each mission, there are several strategic sub-missions to carry out -- destroy the UAV trailer, destroy the radar, destroy the artillary, in addition to the obvious -- capture the flags.

I've had pretty good luck sneaking around, so these sub-missions can be carried out spec-ops style. I've been crouched/prone and had a tank drive right by without shooting me. I've had guys run up and not see me in an alcove and shoot them in the back of the head. There does not appear to be enemy omniscience in this.

Also, they don't hit you with a headshot every time either. And if a tank is shooting you (machineguns), it's not instant hit. If you're running (and running is limited a la HD2), he misses sometimes. Plus, he usually won't waste a main-gun shot on infantry (not like HD2) -- and you can shoot the tank commander right out of the copola if you're quick.
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Hammer
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Post by Hammer »

is this with on eof the realism mods, ot stock?

is every map the same thing - capture the flag, destroy the strategic elements of the enemy?
Helmut
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Post by Gator »

Yes - it's like SW:Battlefront in that way. Each side has a number of "reinforcements" which can be set by the server. When that side runs out of "men," the round ends.

There is no deathmatch, team deathmatch or last man standing modes that I can see, but it's possible that they're in the dedicated server (which I haven't looked at at all). Keep in mind that "capture the flag" is not like you grab the flag and carry it to a home base, but more like you occupy the strategic flag/spawn locations - like in JO.

Those mods only change small things - not gameplay elements. Those "strategic" objectives and the commander mode are stock.
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Hammer
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Post by Hammer »

which do you prefer: jo or bf2?

i would say jo has the edge maybe due to being built for mp?

but is bf2 maybe more realistic as far as vehicles are concerned (damage model)? or do they both use a hit points type of method (did not seem so to me, or is that bf2 with one of the mods?)?
Helmut
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Post by Gator »

I like the fact that BF2 supports "AI" without scripting. I like the feel of the weps in JO, however I suspect that the weps in BF2 will evolve with the mods. I no nothing of the damage modeling for the vehicles in BF2.
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