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Weapons!!!!!!!!!!!!!!

Posted: 26 Feb 2003, 12:15
by KODIAK
Jeez! Every time I mention them it scares the shit outta Gator I bet. 8O
Anyway just wanted to let you all know I have collected together a variety of weaponry, and am ready to begin putting sensible kits together for a variety of mission types. If you have any preference combos (no matter how silly!), although I'd really like to keep it realistic - and don't forget foreign weapons too (ala dtd IDF - get that mod activated and test those weapons!) - so please use this thread to mention anything you can think of to help me along.
Once I have this completed I will make the folder available for everyone to check out and condemn :? Then as always your thoughts & suggestions would help me minimize the file so Gator, Steel can then incorporate into our weapons/uniforms mod.
I hope no-one minds me doing this, but if I AM stepping on someone's toes I won't mind if they scream - as long as they aren't doing it in my ear!! :wink:

Posted: 26 Feb 2003, 16:58
by Madrus
I like the OICW and G36's and the FNFAL with 5x scope and M249 and M60's. Plus an AGM-65 for backup

Posted: 28 Feb 2003, 14:55
by KODIAK
C'mon guys & girls, I really need you to get me those combos listed so I can make sure I put the right ones together.

Thanx :D

Posted: 28 Feb 2003, 16:09
by Hammer
make sure there is a shotgun or two for CQB...maybe the selector can change between full choke and none?

can the five-seven be implemented properly?

pistols and small submachineguns for backup weapons (uzi, mac10) with non-assault kits like MM1, sniper weapons, shotguns

any chance Gator can figure out the scripting behind smoke grenades from WOI? it seems they can not be thrown though...and are not yet thick enough.

keep the flechette rifle - i love that thing.

Galil.

I would say put all weaps with scopes in the sniper category, unless it is an open reflex sight - then max 2x zoom.

prolly enough from me...