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WWII Buffs, Battlefield Command coming Q2 2004

Posted: 05 May 2003, 14:31
by Softball
I have been watching this one VERY closely. I will be all over this when it hits the shelves. Can't wait! It's being developed by the same team who made IL2. 8)

http://www.codemasters.com/battlefieldc ... ommand.php


Battlefield Command delivers the ultimate tactical conflict experience capturing the cunning, passion and realism of being responsible for a combined tactical force during some of histories most dramatic and intense battles.

From the invasion of Poland and France in 1939-40, through to the D-Day landings of 1944, to the fall of Germany in 1945, take control of Allied or Axis armies chosen from ten nationalities including American, British, French, Russian or German.

Commanding a wide range of military units, complete with authentic uniforms, weapons, vehicles and planes draws the player into a realistic and accurately recreated military environment of Europe from 1939-45.

Battlefield Command captures not only the tactics and strategy of war but also the emotions of being a battlefield Commander in WWII through realistic and personally intense detail. Being responsible for the men in your unit and the bond that develops between veterans as campaigns progress is important and plays an integral part in the behavior of the unit. As a commander of a band of soldiers, each with their own skills, abilities, identities and personalities, players will be able to zoom down to the battlefield and identify what individual soldiers are thinking and feeling.


--Covering WWII’s major European battles from the invasion of Poland and France in 1939-40, through the war on the Eastern Front and the fall of Germany in 1945.

--Choose to fight with Allied or Axis armies from nine nationalities including British, American German, French and Russian.

--Over three hundred individual units in thirty-three European locations, in over one hundred battles.

--Every mission is based on historical events, in real locations re-constructed using precise maps, aerial and period photography.

--Incredible game detail – individual AI per soldier, authentic uniforms, weapons, vehicles, planes and equipment accurately recreated using military blueprints.

--Battle tactics involve reconnaissance, covert operations, rescues, city skirmishes and assaults, ambushes and sabotage.

--Unit behaviour is affected on morale, experience and skills.

--Your unit’s ability to fight effectively as a team to overcome the enemy is dependent on morale, experience and skills. Each soldier has thirty-six personal and combat attributes which can advance through the game, so the more campaigns you engage in, the more skills your unit develop and the greater the bond becomes between you and your men.

--As your game progresses and you negotiate the various campaigns, your units are continually rewarded with promotions and decorations. Their achievement, honor and success is your own.

--Single and multiplayer options including allied or axis missions for each campaign and four specialist multiplayer modes all of which are fully customizable.


Posted: 05 May 2003, 16:04
by Hammer
yep - LOOKs good but I wonder how gameplay is going to be... Other than Claose Combat series and the more recent one that flubbed (GI Combat?)(for some reason) none of the RTS-look games have impessed me one bit in the realism and tactical combat depts.