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Tonight
Posted: 02 Apr 2004, 12:33
by PanzerMeyer
Hopefully we'll have a good turnout tonight for Athena Sword. Those adversarial game modes are great!
Posted: 02 Apr 2004, 12:59
by Gator
I'm bring the marshmallows, graham crackers and chocolate...
Posted: 02 Apr 2004, 13:12
by PanzerMeyer
LOL! Yeah...camping always manages to rear its ugly head up!
Posted: 02 Apr 2004, 14:32
by Jedi Master
With one shot-kill weapons, camping is a natural result. When it takes multiple hits, a la Quake/UT/BF, you don't have to be so cautious because you can take a hit here or there.
Posted: 02 Apr 2004, 16:39
by Madrus
Well, i for one love camping. Whether i am camping or i am the one who has to deal with campers while towing a hostage - that is the real challenge to me rather than the frantic run and gun throw all your grenades arcade guy.
But, as they say, different strokes for different folks. There must be a reason why so many people (not necessarily here in WOF cuz i am not taking these comments in this forum as being a personal attack on me or camping in general) dislike campers - and i think the reason is that the campers are successful more than the run and gunners.
I have no rl experience, but it is my guess that they do not teach the SEAL's, Delta, and other Special Ops personnel to run and gun but rather a style more approaching camping with cautious but steady advancing towards their objective. And i doubt that many 20 year vets of Special Ops got that way by not camping much of the time. And they are the ones i would emulate.
But i may be wrong, so let the flames begin. I'll be here camping.
Posted: 02 Apr 2004, 19:14
by Gator
I'm with you madrus - I tend to camp too. I can't shoot well enough sitting still -- much less if I'm running.
Posted: 03 Apr 2004, 22:09
by Hammer
run and gun sux - and is not at all realistic. on the other hand in real life we are not time limited for the most part - at least not on a timer for a round...and are not worrying about out teammates waiting on the sidelines to join in on the fun. so we have to find a compromise between total realism with folks waiting for a round to end and being bored and the run and gun type of game play...
Posted: 03 Apr 2004, 22:20
by Madrus
good point. i did not take the time factor into consideration.
Posted: 06 Apr 2004, 05:57
by Jedi Master
When your life is on the line, you'll take all the time you need. When someone could get pissed at you for taking too long, camping becomes an issue.
Posted: 06 Apr 2004, 17:42
by Madrus
Jedi Master wrote:When your life is on the line, you'll take all the time you need. When someone could get pissed at you for taking too long, camping becomes an issue.
and the point of the second line is? like i care if someone else thinks i am taking too long? what about if i think they are going to fast? they gonna change their game? i dont think so. let them get pissed and pay for it with a bullet to the head.
or did i misinterpret your comment?
Posted: 07 Apr 2004, 06:10
by Jedi Master
Well, someone, who shall remain nameless :lol: got very irritated with the adversarial RvS game a couple of weeks back. They died early, then everyone else but one on each side were dead by about 6-7 mins into it. The 2 remaining players kept hiding in dark corners, neither moving for minutes at a time, taking over 10 minutes before one finally walked by the other and got taken out. Combined with the TKing they'd taken up to that point that night, they got fed up with waiting for one or the other to die (the timelimit was about 30 seconds from ending the map when the team was finally killed) and quit for the night.
The slow pace of adversarial was slowed down further by the reduction to each team of one member, and someone's patience ran out waiting to resume playing.
That's why we generally restart a coop map if less than half the terrorists are dead with only one guy left alive--it will take too long for one person to clear it out, and they probably won't survive anyway.
Long Adversarial maps
Posted: 07 Apr 2004, 11:29
by Softball
This can easily be fixed with a shorter match time of say 10 to 15 minutes? Most adversarial servers I have played on in the past have a short match time, usually between 5 and 10 minutes. This eliminates the need to "camp" per say.
However, some of the new maps are rather large and difficult to cover when it's down to 1 vs 1. Maybe we can help point the (2) people in the right direction and see if that helps speed the match up?
I am really looking forward to Joint Ops when it comes out, I think it's gonna be quite entertaining for us to play as a squad.
Posted: 07 Apr 2004, 14:02
by Gator
Speaking of Joint Ops. Did you see the list of game types that are available? One of them was "coop" ... anyone know what they intend that to be? I know none of the BHD games had any coop multiplayer and the coop gametype was not open in the demo i tried.
Posted: 07 Apr 2004, 14:06
by Jedi Master
Coop in JO seems to be the same as coop in BF42. You have bots filling out the teams, fighting and so on, but the game itself is quite BF-like.