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Hostage Rescue
Posted: 16 Aug 2004, 06:56
by PanzerMeyer
How about we try some maps on "Hostage Rescue" mode this Friday? Terrorist Hunt and Adversarial are fun but Hostage Rescue requires a lot more teamwork and forces you to use silenced weapons.
Posted: 16 Aug 2004, 09:06
by KODIAK
Sounds good to me. I may not be available for most of the week myself. This is OUR week to get away and do something as a family. Kerrie has all the plans, and I've been given the mushroom treatment, so I won't interfere.
Not that I mind, all I have to do is get in the driver's seat and stay on the correct side of the road, whilst avoiding all those suicidal maniacs play games infront of me, nothing I'm not already used to, eh! :lol:
Posted: 16 Aug 2004, 19:21
by Madrus
not only does that sound good to me, i also want to try more on the mission setting to get some of the bomb disposal stuff in.
Posted: 16 Aug 2004, 20:11
by Grifter
Man I'm so psyched for this. I've been hoping we'd get around to doing some teamwork oriented stuff. This will be cool. See you Friday night.
Posted: 17 Aug 2004, 05:10
by PanzerMeyer
Madrus wrote:not only does that sound good to me, i also want to try more on the mission setting to get some of the bomb disposal stuff in.
That sounds great too. I've never played the bomb mode.
Posted: 17 Aug 2004, 07:20
by Jedi Master
Are you sure? I could've sworn I have. It's just like the shipyard mission from the solo game, only you do it on other maps. Having one guy take a demo kit instead of a HB sensor to defuse them faster is a good idea, too.
Posted: 17 Aug 2004, 08:20
by Hammer_other
If we do this, rather than terrorist hunt, I'll show up. I'd just like a bit of 'group cohesion' as it were. ATM, we all split up into 1s or 2s, and go and kill what we see.
Posted: 17 Aug 2004, 11:07
by KODIAK
That was the main emphasis I placed given the intended campaign we have. We all do it, but on terrorist hunt it's okay to do it that way. Once we begin missions proper we need to be a team, and especially if we intend to take things to a higher playing level in terms of success.
Posted: 17 Aug 2004, 17:56
by Madrus
Just in case you haven't noticed it, I probably am one of the more likely to go off on my own. I have several reasons for doing this. The only one i will go into here is the fact that i don't show up to play a game and then take team orders from others who i do not feel have a clue what they are doing and feel that their "style" of play is the only way to do it.
There now, i am sure i have offended someone, but too bad.
IMHO, only Steel, Raptor, and Kodiak have had real life training and if they were to give me an order, i would follow it - at least most of the time. Or maybe we could nominate a leader before a mission. Otherwise, the one or maybe two guys who like to give orders - I can't hear you.
RL Training
Posted: 17 Aug 2004, 20:13
by Softball
AHEM!! Ummmm, I think being enlisted in the USMC for 8 years and being involved the 1990 Gulf War qualifies me as having real life experience. I even got a Medal for it. :roll:
Jeez Madrus, you ok bud? Must be the Las Vegas heat getting to you. :lol: I don't think in all the years I have played here at WOF, that there's been an issue with "taking orders", or giving them for that matter. We all get together to have fun, and play a game. I don't see any kind of heiarchy going on here, if there is I must have missed something.
As far as going off on your own, you're gonna do what you're gonna do. Some of the missions we have to choose from require that you work together as a "team", not as an individual. But if that's what you wanna do, so be it. I come here to play these games to have fun and talk to the people I have come to know over the last couple of years. I could care less who tells me what to do, as long as I am having fun and getting the job done.
I will admit I haven't been as active at WOF as I would like to be, but since I have started playing MMORPGs, I have been hooked. Something about a 24/7 online world, has been keeping me coming back for more.
Posted: 17 Aug 2004, 22:26
by Grifter
Too true SB. I was hooked on Everquest when it was new just as you describe. Actually, that is why I came back to milsims and found WOF. At least here there is a break from the game, and I like my breaks. Boy, I was addicted something fierce to that game.
Posted: 17 Aug 2004, 23:19
by Madrus
OMG i am really sorry. I knew i was likely to forget someone and of all people to forget. sorry man. i totally forgot about your USMC service.
although i prolly wouldnt listen to you noob. :lol:
i really did not want to make a big issue of this. i just wanted to express my opinion, FWIW. i mean we have beaten every map on RvS or AS or GR at least once, and some are still mentioning the need for "team" play or "group cohesion" and i wanted to express the fact that we seem to be pretty successful already, so we must be doing something right. Personally, i see us as more effective in teams of two. any bigger and we get in each others way.
and i think some of us work better together than others, especially when the "style" of play is different. for instance, i don't use grenades a lot and if i am teamed with someone who does and we don't communicate, i get fragged (accidental? on purpose? lol. stuff happens and it is usually funny)
oh well, dont take me too seriously.
Posted: 18 Aug 2004, 01:47
by KODIAK
Hey NP Madrus, I understand where you are coming from. My angle on the team play thing is not about orders, but more about providing cover to your team-mates and working together, for the most part it DOES get a better result. But, in that, only when people are communicating - which they tend to do more if they are working with someone, which is where I am trying to go with that. However, in the RvS environment, you are completely correct, we achieve best results working as a pairs or singles in some cases. But if you move that over to Joint Ops, I feel that we would benefit from working as a larger team each with specialist jobs. But it IS a different type of environment too. I think the main thing I want to say here is that we need to be communicating more as a team during missions (SA and all that!).
Posted: 18 Aug 2004, 05:14
by Hammer_other
My thoughts exactly
Posted: 18 Aug 2004, 05:44
by PanzerMeyer
I need to remap the key I'm currently using for "push to talk" in RW. I'm a Lefty so I need to use a key that is on the left side of the keyboard. That will make it easier for me to chat and fight at the same time. That's why I dont use RW all that often to talk while we're playing because I have to lift my left hand off the keyboard to depress the "push to talk" key.
Posted: 18 Aug 2004, 07:17
by KODIAK
Ideally, I'd like to put on voice activation for RW, but it doesn't work very well unless you're wearing headphones and have a sterile background - and there's no chance of that in the living room :lol:
Posted: 18 Aug 2004, 09:26
by Grifter
I think that working in pairs in RVS is about right too. We do seem to get good results this way. Perhaps it would be good if the paired teams communicated with each other, which for the most part, we seem to do. Still groups of 2 or groups of 5, it's still a team effort and there can be cohesion in between as little as two ppl in my opinion. So, Hostage rescue et al. would still be cool. In fact, if we spread ourselves out, we can enter rooms at the same time from different directions, take down tangos, and save the day. hehe. See you guys this Thursday and this weekend for this.
Posted: 18 Aug 2004, 09:48
by KODIAK
I do hope I can make it myself. Kerrie plans to do day to day things instead of going away for an extended period, so I should be home most nights. But we'll see how that all goes.
Posted: 18 Aug 2004, 10:46
by Grifter
Right, I know how that goes. But, it's for the better. Most of us wouldn' t get our lazy asses out of the chair if it were'nt for the wonderful women in our lives. LOL.
Posted: 18 Aug 2004, 12:05
by Jedi Master
I need to remap the key I'm currently using for "push to talk" in RW. I'm a Lefty so I need to use a key that is on the left side of the keyboard. That will make it easier for me to chat and fight at the same time. That's why I dont use RW all that often to talk while we're playing because I have to lift my left hand off the keyboard to depress the "push to talk" key.
What odd key are you using then? I use the left shift key. It's great except for JO where that also gets you in and out of vehicles. I need to find another key for RW since JO's command seems hard-wired--it lets me remap it, but it STILL works with shift and not the new key!