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Expansion pack??
Posted: 19 Nov 2004, 12:26
by Softball
I saw that the Expansion pack for Joint Ops (NEW MP MAPS!) is shipping today (fingers crossed), so maybe we can try this out next week? Anyone else here going to get the Exp pack?
Posted: 19 Nov 2004, 12:37
by Jedi Master
Am I getting it?
Yes.
When will I get it?
Ummm...
Having bought SWB, HL2, RoN Gold, Pacific Fighters, and H&D2:SS in recent weeks, I'd like to space things out more! I still have Wings over Vietnam and MOH:Pacific Assault in addition to Escalation that I want to get, so...
Posted: 19 Nov 2004, 21:18
by Madrus
yes
Posted: 26 Nov 2004, 05:59
by Jedi Master
What are the tanks like in JOE? Are they like OFP or BF42? Or simply like the BTR with a bigger gun and better armor?
Posted: 26 Nov 2004, 11:52
by Jedi Master
I see.
OFP and BF42 each had their plusses and minuses with tanks.
OFP had "hitpoint" armor so enough small arms fire could kill a tank if you waited long enough. It also meant it didn't matter where you hit it--top, front, side, it took the same number of hits. However, you could take out a tread or the gun barrel and make the tank immobile or defenseless or both. It also required separate guys for driver and gunner to move and fight at the same time.
BF42 had no systems damage--it works until it's ready to blow, then you catch on fire and can't do anything but bail and hope you're out of the blast range when it blows. However, it modeled armor thickness so an attack at its front took far longer to kill it than at the rear, where 2 shots from a tank could kill another. Also, one guy could drive and fire the main gun--leading to people just taking a tank by themselves and going off.
They needed to combine that, with BF42's armor modeling and everything else like OFP.
Posted: 27 Nov 2004, 16:04
by Guest
I have the expansion pack installed and ready. We should play some Joint Ops soon.
Posted: 28 Nov 2004, 07:34
by KODIAK
Now let's talk about about research for the benefit of games. If there is something that pisses on my patch is lack of research for the benefit of a game. Let it be known right here and now that the Javelin is a MANPADS & vehicle-mounted Surface-to-Air missile system. I personally know this because I am a qualified Javelin System Maintainer amongst all the other guided weapons I repair, maintain. However, for the doubters a little taster. And if you can't get in just register, it's easy and they don't want to know your bank account.
http://www.photos.mod.uk/scripts/kws30s ... submit.y=8
Mind you, it even mentions a "radar sensor" in one of the captions. The weapon is IR guided. :roll:
Posted: 28 Nov 2004, 15:12
by KODIAK
That all looks very nice, but I can assure you that Javelin is an Air Defence missile, and it cannot take over from the role of the MILAN AT system for that reason. We have other supplementary systems in use at the moment such as 66mm, LAW90. Now, it is possible that trials are taking place of this North American system also known as Javelin for possible replacement - but to date there is no talk whatsover going on in our environment for any replacement, which means the replacement is probably more than 5 to 6 years away if it is going to happen at all. There is no discussion within the maintenance environment, nor from the user side.
So by conclusion the reference to Javelin is this North American system which IS an AT system, that would make sense. I wonder if it's the same manufacturer - it would be unusual for a system whether it be generic or not, to be classified with the same name in that way.
Posted: 28 Nov 2004, 16:49
by KODIAK
Hey no probs there. I was actually unaware the US Armed Forces had a 'Javelin' missile system, so that is the one which is obviously referred to for this game expansion. As far as the game is concerned, you'd have thought that the ability to carry additional missiles would have been provided perhaps carriage by a second member of the team, say two missile pack or something of that nature.
Posted: 28 Nov 2004, 19:07
by KODIAK
yep! have to say, given that they went to the trouble to include the ability, you would think they might actually try to emulate the idea as accurately as possible. Maybe it was a gameplay balance thing, I know that decisions can be made in that vein. Perhaps they found that there was simply too much advantage to be had with one round killing a tank with high percentage success, so to re-balance that they may have decided to make the price of failure to get the first round kill a large one.
Posted: 28 Nov 2004, 20:19
by Hammer
guys,
the javelin at system is a replacement for the dragon at system. it works much in the same way, and is about the same size. i have used dragons, and it was normal to carry only one. they are large and bulky. the tube cannot be reloaded, it is disposable. the reuseable part is the sighting/targeting system. you simply attach the sight onto a new launcher. the new system seems to have quite a few advantages over the older dragon.
more info:
http://www.fas.org/man/dod-101/sys/land/javelin.htm
Posted: 29 Nov 2004, 05:17
by KODIAK
Jeez, well if it's the whole tube that gets thrown once you fire, I can understand why you only carry the one round at a time. The question is what is the method of further support for the AT team? I'm guessing the No.2 / Spotter / whatever you guys call 'em over, there would also carry one round? Not to mention the fact that generally if you do things similar to us in that respect they'll also be carrying their own webbing and personal weapons & ammo as an AT team. Unless the position is static at the time I would imagine they operate in a hit'n'run tactic anyway. So it stands to reason to only have that many rounds per team.
On S.Ops we wouldn't carry anything quite as wieldy - at the very most, a Carl Gustav, but more than likely a 66mm or LAW90. Mind you we're just as likely to be using them for busting bunkers as we would for AT. I've even seen one of the lads use a MILAN firing post to neutralise an indicated sniper position - if there WAS a guy in that spot he got toasted. We were about 400m off to the left and were listening in to Squadron support net when the call came in from one of our crews in the soup, a brief fire order and 10 secs later all you could see was a flash, then a glimpse as the round flashed by, you could see it every so often against different backgrounds, and then it hit the target area - OUCH!
Posted: 29 Nov 2004, 06:08
by Hammer_other
I am in NO place to comment, but isn't it the LAW 80? Just wondering.
Posted: 29 Nov 2004, 08:00
by KODIAK
Hammer, you are quite right to mention the LAW80 - we did use LAW80. However, they revised the unit, although I am unsure as to exactly what kind of revisions - it being an "armourer" responsibility(although I'd bet on a new round), we now refer to the weapon as LAW90 (Light Anti-tank Weapon), since it was during the '90s we made the revisions / updates.
I'm sure I could find out for you what the revisions were,as long as they weren't classified (unlikely), but you could look around on the net, am sure the info is there.
I do know that the LAW90 simulator unit has a 6 round capacity before it requires, so maybe that is how our infantry boys do things with the LAW, an allocation of 6 per team, one team per platoon. I can check all that though i9f you feel the need to know.
Posted: 29 Nov 2004, 08:13
by Jedi Master
As an aside to this Javelin discussion, I now have the expansion. I tried the bikes out--tons more fun than the ones in OFP Resistance were.
The ability to fire when riding as the bitch-on-back is great too. I find the most useful weapon is the underslung M203 on the M16 as it doesn't require precise aim.
Expansion
Posted: 29 Nov 2004, 11:05
by Softball
I still have not been able to find this in stores. I will order it today online and I should have it in 2 days.
Posted: 29 Nov 2004, 11:34
by Jedi Master
I haven't seen it at Best Buy or Walmart, but EB had it.
I think Panzer found his at BB, though.
YAY!
Posted: 29 Nov 2004, 13:51
by Softball
YAY! I found a copy at EB today at lunch. They didn't have it on the shelf, but I asked the kid behind the counter and they had some "in the back". I'm like ok, WTH, why don't you have these out on the shelf for people to see and buy? Lame. Looking through the manual, look like this expansion is gonna be pretty fun. I can't wait to try out the new stuff.
Posted: 29 Nov 2004, 17:54
by Hammer
does that make the folks with expansion and without expansion incompatible for online play?
Posted: 30 Nov 2004, 04:43
by Jedi Master
I have 2 separate icons on my desktop now ala RvS and Athena Sword. You can easily tell which one you're in because the animations in the menu background differ between the two. I'd think as long as the maps in rotation don't use new weapons or vehicles those without the expansion can still connect to those who do and use the old icon.