Brothers in Arms
Posted: 19 Mar 2005, 21:08
Softball was talking about this a bit last night and I wanted to give my "review" here.
1) Appears to use the Unreal engine. After playing Half Life 2, it really looks dated. Some of the textures seem flat. So far, let's call it "Red Orchestra with a plot."
2) Gameplay: Iron sights baby. Supress and flank is the tactic of the day. For those who played Full Spectrum Warrior, this will be familiar. In fact, so far, the game reminds me of FSW, with the exception that here, one gets to actually fire one's weapon. Example - you order your teammate to supress a position and while the enemy is heads-down, move around behind cover to hit their blind side. And vice versa - you supress while others flank.
3) Realism: Seems relatively realistic by our standards. There are no health power-ups (at least that I have seen). You can pick up dropped weps if you need to. Ammo is not infinite. If you survive a particular "chapter" you get healed for the next phase. If you die during a chapter, you start over.
4) Multiplayer: It appears that you command a squad or fire-team in an objective-based adversarial scenario against another human-commanded squad/team. Looks like either 1v1 or 2v2. If you have 1 on each team, you command the fireteam and the assault team but if you have two humans on each team, one commands the fire team and the other commands the assault team. In the absence of coop, this seems preferable to deathmatch or CTF. Example: A german truck is broken down on the road. The german squad has to protect it while the american squad assaults. Drawback: You can play on either LAN or Ubi ... looks like there is no direct connect IP. Too bad it doesn't use the Unreal MP interface.
More later.
-Gator
1) Appears to use the Unreal engine. After playing Half Life 2, it really looks dated. Some of the textures seem flat. So far, let's call it "Red Orchestra with a plot."
2) Gameplay: Iron sights baby. Supress and flank is the tactic of the day. For those who played Full Spectrum Warrior, this will be familiar. In fact, so far, the game reminds me of FSW, with the exception that here, one gets to actually fire one's weapon. Example - you order your teammate to supress a position and while the enemy is heads-down, move around behind cover to hit their blind side. And vice versa - you supress while others flank.
3) Realism: Seems relatively realistic by our standards. There are no health power-ups (at least that I have seen). You can pick up dropped weps if you need to. Ammo is not infinite. If you survive a particular "chapter" you get healed for the next phase. If you die during a chapter, you start over.
4) Multiplayer: It appears that you command a squad or fire-team in an objective-based adversarial scenario against another human-commanded squad/team. Looks like either 1v1 or 2v2. If you have 1 on each team, you command the fireteam and the assault team but if you have two humans on each team, one commands the fire team and the other commands the assault team. In the absence of coop, this seems preferable to deathmatch or CTF. Example: A german truck is broken down on the road. The german squad has to protect it while the american squad assaults. Drawback: You can play on either LAN or Ubi ... looks like there is no direct connect IP. Too bad it doesn't use the Unreal MP interface.
More later.
-Gator