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Brothers in Arms

Posted: 19 Mar 2005, 21:08
by Gator
Softball was talking about this a bit last night and I wanted to give my "review" here.

1) Appears to use the Unreal engine. After playing Half Life 2, it really looks dated. Some of the textures seem flat. So far, let's call it "Red Orchestra with a plot."

2) Gameplay: Iron sights baby. Supress and flank is the tactic of the day. For those who played Full Spectrum Warrior, this will be familiar. In fact, so far, the game reminds me of FSW, with the exception that here, one gets to actually fire one's weapon. Example - you order your teammate to supress a position and while the enemy is heads-down, move around behind cover to hit their blind side. And vice versa - you supress while others flank.

3) Realism: Seems relatively realistic by our standards. There are no health power-ups (at least that I have seen). You can pick up dropped weps if you need to. Ammo is not infinite. If you survive a particular "chapter" you get healed for the next phase. If you die during a chapter, you start over.

4) Multiplayer: It appears that you command a squad or fire-team in an objective-based adversarial scenario against another human-commanded squad/team. Looks like either 1v1 or 2v2. If you have 1 on each team, you command the fireteam and the assault team but if you have two humans on each team, one commands the fire team and the other commands the assault team. In the absence of coop, this seems preferable to deathmatch or CTF. Example: A german truck is broken down on the road. The german squad has to protect it while the american squad assaults. Drawback: You can play on either LAN or Ubi ... looks like there is no direct connect IP. Too bad it doesn't use the Unreal MP interface.

More later.

-Gator

Posted: 20 Mar 2005, 21:42
by Hammer
unreal 2003/2004? or unreal?

Posted: 21 Mar 2005, 07:00
by Gator
2k4 ... as far as i can tell.

Posted: 29 Mar 2005, 14:31
by Gator
Played a bit more. I like it so far. It's tough.

First mission, I only have one other guy with me and we have to work our way through a town. There's several structures and walls and hedges to use as cover. There's enemy emplaced machine guns and 2 and 3-man patrols. It's difficult only having a partner. Patience is the name of the game. No rambo here.

Second mission, you get a 5 man squad (yourself included). This should be easier, but it's a little tricky to make sure you take advantage of the squad. You can split them into teams and set one up to supress and send the other to flank. There's more and tougher enemies. This one is more challenging.

The visuals are growing on me - starting to physically remind me of RVS.

The enemies aren't idiots. The aren't waiting behind doors to shoot you in the head. They don't charge straight at you and they're not mindlessly patrolling. They seek cover and try to move to better locations. They don't hit/kill you with their first shot and they don't seem to be able to see through objects - I was behind cover and he ran right by me. However, if you do something stupid like not take cover, they'll slaughter your squad.

Overall, each chapter is like a tactical puzzle.

Posted: 29 Mar 2005, 17:51
by KODIAK
Highly unlikely to be getting this one. The usual excuse prevails - see where it gets me when I DO breech my self-imposed restrictions? I can't even get the damn thing to run anyway.
I tell you, if there is a god, he best start running round about about now, cos in 50 years or so time, he's got a lot to answer for. I'll give him pearly gates - I'll rip the damn things off the wall on the way in:

Hi, you Peter? Good! Call the Old Man, tell him Kodiak's on the way up to see him. Oh, and one more thing - these gates your's? They . . . erm fell off in my hand on the way in. Use this, bonds in seconds! Loctite mate, works miracles I hear! :lol: