Well, having looked at the H&K UMP.45 op manual (which seems a little short of complete

) it appears to be a very versatile weapon. Good rate of fire, and 4 hardpoints for accessories such as weapon sight, tac light, laser aimpoint indicator. And to finish off a silencer unit facility, which in making the weapon longer a little enhances the accuracy & stability of the weapon.
To turn this into an H&K USC Carbine, you simply add the appropriate barrel length. These two have become firm faves of mine in recent adventures and will be definite proposals for the floor!
And finally, for Bri, an additional list of considerations for the weapons mod. I was wondering if initially weshould make all thesae classy weapons available, and let everyone have the chance to choose their secondary also - then simply send in their most useful choices for each category, and we could then bin the rest:
NMM Mod v2.0:
M4A1 Custom, M249 para, M134 MiniGun, XM15E2/SD, MP7, H&K UMP.45 (& SD version)
101st 2009 Campaign:
M4/M203, M4 SD (sopmod), M4/MasterKey, M16A4 AN/PVS2
Sniper Armoury (Reach out & Touch Someone :lol: )
AMP DSR-1, SV-98, 110 Tactical, ATI-C24, Remington PSS, LIMA-51, BRAVO-51(& SD version), M99, SR-90, AR-15, SR-60, AI AW.50,
AR-10(T), AI AWM 700, XM-107T, SR-338L, SAKO TRG-42. M25,
HECATTE II, ERMA SR160, M70, AR-50
Some of the weapons in the sniper armoury list truely need to be checked out, because we just don't realise what we have been missing as far as that weapon type is concerned. To compare what we have now against this lot I would have to say we are limited to say the least.
Bri? Over to you my friend.............
Regards, Don
It is not the technique that wins a fight, but the more furious mind - Kodiak WOF
You are stuck on stupid. I'm not going to answer that question! - Gen Honore, New Orleans Sep 05