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GR3 Delayed---It's a Good Thing, Honest!

Posted: 08 Oct 2005, 18:59
by Jedi Master
Bold is added by me.
London, UK– OCTOBER 7, 2005 – Today Ubisoft, one of the world’s largest video game publishers, is pleased to announce that it has decided to devote additional time to perfect the next installment in its award-winning squad-based military shooter, Tom Clancy’s Ghost Recon Advanced Warfighter™. The game will launch worldwide for the Xbox 360™ video game and entertainment system from Microsoft in February 2006. The additional time devoted to the development of this title will allow Ubisoft to offer gamers the best episode ever of the award-winning Tom Clancy’s Ghost Recon franchise and will enable the game’s development teams to optimize the application of Xbox 360™ technology. The delay of the release date will not impact Ubisoft’s revenue forecasts for the fiscal year.

At the X05 event in Amsterdam earlier this week, Ubisoft astounded attendees with playable single- and multi-player demonstrations of the thrilling new title. Tom Clancy’s Ghost Recon Advanced Warfighter™ was extremely well received by event participants, and Ubisoft expects the game to quickly become a blockbuster title.
[sarcasm]
Wow, isn't this great news? I'm sure glad they were unable to get their act together and release it. I'm also glad this won't hurt their bottom line as they simply force all their programmers to work through the holiday season with no extra pay to fix it! [/sarcasm]

Posted: 09 Oct 2005, 15:25
by Hammer
they get paid the same whether they are working on this project or another...unless they were contract then their contracts would be extended, meaning they will be employed and making more money than they would have. not a problem that i can see?

Posted: 11 Oct 2005, 14:01
by Jedi Master
From what I understand, publishers pay devs a fixed amount for the development. If dev time is extended, that means they have to work more for the same amount.

Posted: 11 Oct 2005, 14:45
by Hammer
maybe - depends. most individual contractors work on a time basis, not project...for something like this. and obviously if they are regular employess they get paid regardless. if someone was on a project basis, it is probably a whole development house/studio, and their employees are going to be regularly paid employees...unless it is a special arrangement and it is a small group of entrepenuers. if anyone signed up for the project and the requirements changed and they are on a project completion basis, then they will have a out clause for additional payment. if they did not meet the requirements on a deadline they agreed to, then it is their own fault.

Posted: 12 Oct 2005, 16:21
by Jedi Master
AFAIK, Ubi has all-internal dev studios now, owned by the publisher 100%. However, I'm not so certain how their employment arrangement may or may not differ from the "classic" dev/pub relationship as we understand it.

I can't fathom, though, that for missing the holiday release there won't be any fallout on the part of the programmers. At the minimum I'm sure they'll be working over the Xmas break when they thought they were going to get some time off. If there were any bonuses, either holiday or "project completion" type, I'm sure they're gone now.

I read a very good article about EA, Origin, and the state of the industry in general.
http://www.escapistmagazine.com/issue/14/4

Posted: 15 Oct 2005, 10:23
by KODIAK
TBH, I have more than enough stuff to keep me busy for now. So, I am NOT ruffled by the delay myself - as long as when it finally reaches me, Joe Public, that it works with a high degree of stability and looks at least as good as most other games around.