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New tactical gamer site and mod...
Posted: 08 Feb 2003, 09:00
by Hammer
Check out this new site:
http://www.tacticalgamer.com/
They also have a self developed mod, but took months to create it. New maps and missions, designed for MP. I think it is probably a must get... We should give it a shot this weekend.
Posted: 08 Feb 2003, 11:07
by Gator
It's on its way to my desktop ... I may be online tonight if there's a GR movement ... not to be confused with other intel-gathering endevors.
-Bri
Posted: 08 Feb 2003, 12:14
by KODIAK
What other intel-gathering movements??
Anyway, I saw that too - 147MB! Well I am starting d/l now and maybe just done for when I get home this evening. It does look very promising, hope my fave weapons are in there.
There are a few other mods there , don't know if they are any use at all, but I am picking those up too.
Note: This is by no means an endorsement by me as to the quality of the mod - I have yet to d/l it, the write-up gives good press though.
Gator - you have any probs with me altering our weapons mod list, and letting me try to refine it as much as poss? It would be a good way to learn for me I guess. Talking of which, do you think I could fire the odd question your way about some of the stuff which confuses me with the weapons modding?
Posted: 08 Feb 2003, 12:57
by Gator
Kodiak,
Feel free to mod away. I'm always happy to help where I can. Let me know.
Brian
Posted: 08 Feb 2003, 13:36
by Grifter
I'll download it and I'm up for playing tonight. see this forum for roll call. Hope all of you will make it as it was just me and Madman Madrus last night.
Tactical Gamer
Posted: 08 Feb 2003, 14:41
by Softball
Sounds pretty good. I will download and check it out. I will not be online tonight, going to the Supercross at Qualcomm Stadium tonight.
Posted: 09 Feb 2003, 12:36
by KODIAK
Okay then - I've had the chantce to play about with this mod now. First impressions are nothing spectacular really. No new weapons of real note to speak of. The mission ideas are good and make good use of the maps, there is a feeling of disorientation on initial spawning due to the start point but that adds a little something to it all. There appears to be an element of clipping to the advantage of AI, and most annoying is the actions of team AI - three times in the same scenario my teammate stalked past me after I had backed -up to avoid a shooter, and got shot and then I was promptly taken out after, and again clipping was involved too.
There was nothing truely positive which gained my attention about the mod, and I know several guys last night mentioned that they were experiencing excessive spawn-raping by enemy AI.
Posted: 09 Feb 2003, 13:51
by Grifter
Yeah, I would have to concur with Kodiak on this one. There was random ending to the missions that, as Gator said, was caused by poor scripting. Furthermore, the spawn point was consistently overrun by bad guys. I would have to say that these need work.
Griffy.
Griffy
Posted: 20 Feb 2003, 18:54
by Sabre
I object to Grifter signing his messages with "Griffy"
It implies a lightheartedness that I don't believe exists... therefor, I think he's up to something!
Posted: 21 Feb 2003, 00:07
by Grifter
Yes! my plan has worked to make Sabre paranoid of every move I make! BWAHAHAHAHAHAHAHHAHAAHHHHHHHHHHHHHHHHHHHHAHAHAHHAHAHAHAHAHHHAHAHH.....come laugh with me! BWAYAYAHAHHAHAHAHAHHAA....satan bunnies...BHAHAAWAHAHAHAHH....I SAID LAUGH DAMN YOU! BWAYAYAHAHAHAHHAHHA..... ... YOU'RE NOT LAUGHING *CLICK* *BANG...BANG BANG*..... ................ ............ BWAHAHAHAHAHAHAHH!
ummmmm.....
Posted: 22 Feb 2003, 08:55
by Sabre
see what I mean!