Some EDGE news

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Hudson
Posts: 1100
Joined: 12 May 2003, 20:57

Some EDGE news

Post by Hudson »

http://forums.eagle.ru/showthread.php?p ... ost1900782

Now that we are getting very close to integrating EDGE into DCS, I can share a few more details.

1- DirectX 11 / DirectX 11 Windows 8 based.
2- Can support up to four GPU (either SLI or CF).
3- Uses clip maps.
4- Two cloud layers can be created with options for none, cumulous, cumulous nimbus, and stratus.
5- Terrain shadow projection is supported.
6- World can be as large as the designer wishes them to be, it is more of a question of development time / map detail.
7- Option to project map on globe surface.
Hammer
Posts: 5232
Joined: 11 May 2005, 14:50

Re: Some EDGE news

Post by Hammer »

what is EDGE? new engine? graphics engine?
Helmut
Hudson
Posts: 1100
Joined: 12 May 2003, 20:57

Re: Some EDGE news

Post by Hudson »

New graphics engine. It's what the Nevada terrain has been hung up on since forever. Should look and perform a fair bit better (we can only hope anyway).
Hudson
Posts: 1100
Joined: 12 May 2003, 20:57

Re: Some EDGE news

Post by Hudson »

"The immediate areas around these three airbases use 1 meter texture resolution. The outlying areas of the map are 16 meter resolution, and the areas in between are between 2 and 4 meter resolution. While we would love to cover the entire map in 1 meter resolution, there needs to be a balance of resolution vs. map file size. Even with the use of lower resolution textures in places, the map is already 26 GB."

I'm gonna need a bigger hard drive...
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