Liberation Woes, Possible Band-Aid?
Posted: 20 Oct 2022, 16:08
Rather than hijacking the other thread, I thought I would suggest an alternative to our Liberation frustrations here.
Given that Liberation Syria is proving to be so difficult to manage. Perhaps we want to table it and work on it as a side project until we can work the kinks out? I'm making this suggestion not to disparage anyone's hard work on Liberation Syria, but clearly we're all very busy and getting Liberation to work properly is going to take more time than a week. If our goal is to fly realistically (ahem, real life gaming), and have fun doing so, we'll need a viable mission in the mean time. Having an alternative may allow us the time we need to work more on Liberation in the background and get it the way we want it. We can then circle back around to it.
So that leads me to my next point: Bones is right! Our best flying experience has been when we were building and posting our own missions in the forums, and then flying them as a package in one Surrexen's campaigns. These were some of our most successful mission by any metric: survivability, kill rate, destroying primary and secondary objectives, REALISM, and most importantly, they were FUN! Yes, it was fun to fly the sim as realistically as we could, without becoming unnecessarily rigid, using real tactics that produced a more realistic and fun experience. RLG ™ , my friends! We should create package missions and fly them. I'm happy to step in and write some up.
The problem with Surrexen's latest missions is that he decided to add AI General. Essentially, the AI sends Cargo plans out to land at enemy airbases, simulating that the base has been taken by the enemy. We don't have the power to man a CAP perpetually tasked to destroy cargo plans when there is only 5-8 of us on at one time, and we want to fly as a package. This means that we can only fly his older missions, and we've kind of played those to death.
Just a thought: I wonder if an ultra-wide trigger zone could be set up in Surrexen's latest Syria mission, and then have two to four F-14's spawn specifically tasked with killing the enemy cargo planes. We could also have two to four MiG's do the same for the blue cargo planes. I don't think we can strip out the AI Generals; I've asked Hammer about that before and he said they were too integrated. Does anyone think this is viable? Maybe I'll ask on Hoggit.
Otherwise, we could go back to flying PG or Caucauses using Surrexen's missions, or use TTI. The problem with TTI is that it doesn't automatically spawn opposing aircraft and the AWACS alerts you of their presence in big print on the right hand side of the screen. Very unrealistic. Let me know what you guys think.
Given that Liberation Syria is proving to be so difficult to manage. Perhaps we want to table it and work on it as a side project until we can work the kinks out? I'm making this suggestion not to disparage anyone's hard work on Liberation Syria, but clearly we're all very busy and getting Liberation to work properly is going to take more time than a week. If our goal is to fly realistically (ahem, real life gaming), and have fun doing so, we'll need a viable mission in the mean time. Having an alternative may allow us the time we need to work more on Liberation in the background and get it the way we want it. We can then circle back around to it.
So that leads me to my next point: Bones is right! Our best flying experience has been when we were building and posting our own missions in the forums, and then flying them as a package in one Surrexen's campaigns. These were some of our most successful mission by any metric: survivability, kill rate, destroying primary and secondary objectives, REALISM, and most importantly, they were FUN! Yes, it was fun to fly the sim as realistically as we could, without becoming unnecessarily rigid, using real tactics that produced a more realistic and fun experience. RLG ™ , my friends! We should create package missions and fly them. I'm happy to step in and write some up.
The problem with Surrexen's latest missions is that he decided to add AI General. Essentially, the AI sends Cargo plans out to land at enemy airbases, simulating that the base has been taken by the enemy. We don't have the power to man a CAP perpetually tasked to destroy cargo plans when there is only 5-8 of us on at one time, and we want to fly as a package. This means that we can only fly his older missions, and we've kind of played those to death.
Just a thought: I wonder if an ultra-wide trigger zone could be set up in Surrexen's latest Syria mission, and then have two to four F-14's spawn specifically tasked with killing the enemy cargo planes. We could also have two to four MiG's do the same for the blue cargo planes. I don't think we can strip out the AI Generals; I've asked Hammer about that before and he said they were too integrated. Does anyone think this is viable? Maybe I'll ask on Hoggit.
Otherwise, we could go back to flying PG or Caucauses using Surrexen's missions, or use TTI. The problem with TTI is that it doesn't automatically spawn opposing aircraft and the AWACS alerts you of their presence in big print on the right hand side of the screen. Very unrealistic. Let me know what you guys think.