LO-MAC vs. LO-MAC v1.02
Posted: 04 Jul 2004, 14:32
Madrus,
I have been playing with LO-MAC recently and couldn't understand why I was experiencing simple problems with certain buttons failing to operate correctly. And now that I am aware ther have been some alterations between certain controls from v1.1 to v1.2 I realise the only way round here was to re-programme the damn Cougar profile. So now I am delving into the book to see what to do - will let you know if it works.
Would also appreciate you putting some ideas into my head by posting here on any suggested way of altering the profile you made to suit. You know, a simple explanation of the dribble they print in the book! :lol:
Anyway, I'll see what I can do and if it works I may make some other small alterations to try and make a more generic set-up which reflects my set-up in Falcon 4. It won't be exactly the same, but you understand what I'm getting at - just something similar to what we did with the TacBoard and Ghost Recon, RvS, AA & Splinter Cell. It makes everything more natural when you're in-game and the pressure is on. You automatically go to a button, and 9 out of 10 times it'll be right.
Anyway, get back to me if you have any hints or tips to help me out. Thx.
I have been playing with LO-MAC recently and couldn't understand why I was experiencing simple problems with certain buttons failing to operate correctly. And now that I am aware ther have been some alterations between certain controls from v1.1 to v1.2 I realise the only way round here was to re-programme the damn Cougar profile. So now I am delving into the book to see what to do - will let you know if it works.
Would also appreciate you putting some ideas into my head by posting here on any suggested way of altering the profile you made to suit. You know, a simple explanation of the dribble they print in the book! :lol:
Anyway, I'll see what I can do and if it works I may make some other small alterations to try and make a more generic set-up which reflects my set-up in Falcon 4. It won't be exactly the same, but you understand what I'm getting at - just something similar to what we did with the TacBoard and Ghost Recon, RvS, AA & Splinter Cell. It makes everything more natural when you're in-game and the pressure is on. You automatically go to a button, and 9 out of 10 times it'll be right.
Anyway, get back to me if you have any hints or tips to help me out. Thx.