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1.11 Patch is Out

Posted: 21 Oct 2005, 07:28
by PanzerMeyer
You can get it here:

http://www.lockon.ru/index.php


Is there any hope Steel that we may fly this some time? :lol:

Posted: 21 Oct 2005, 08:06
by Hammer
yes - it is just a time thing. and most folks do not seem to be around during the week, or at least no one really shows up when i post that i am on.

looks like it needs to be planned. i would like to avoid this on Friday nights as many of the folks that show on Friday's do not have and will not get Flaming Cliffs.

Posted: 21 Oct 2005, 09:51
by PanzerMeyer
Steel wrote:yes - it is just a time thing. and most folks do not seem to be around during the week, or at least no one really shows up when i post that i am on.

looks like it needs to be planned. i would like to avoid this on Friday nights as many of the folks that show on Friday's do not have and will not get Flaming Cliffs.
How about we make Monday or Tuesdays nights "Lock On" night? I'll show up and I'm pretty sure Jedi will show up.

Posted: 21 Oct 2005, 10:58
by KODIAK
Well, at the mo, Falcon AF is Tuesday evenings. Having said that, most Tuesdays at the mo, I am unable to turn up, or generally fall asleep before you guys get online :oops: .
Maybe Tuesdays would work well, I wouldn't be opposed to that. I can always get my FalconAF in somewhere. 8)

Posted: 21 Oct 2005, 11:49
by PanzerMeyer
My bad. I forgot Tuesday was "Falcon Night". How about Wednesday or Thursday then guys?

Posted: 21 Oct 2005, 11:54
by KODIAK
Can't remember why, but I know that Thursday is also taken. :lol: :wink:

Posted: 21 Oct 2005, 13:15
by Hammer
Tue falcon night has been scrap for at least the last 5 months. What rock have you been hiding under?

phpBB/viewtopic.php?t=9134

Per the conversation we had last Friday i think we will be rotating the Friday night flight sim between Falcon and Pacific Fighters for now (maybe more later).

Mondays for Flaming Cliffs is fine with me. I should be able to make most Mondays.

Posted: 21 Oct 2005, 13:20
by PanzerMeyer
Steel wrote: Mondays for Flaming Cliffs is fine with me. I should be able to make most Mondays.
Mondays should work out fine with me and Jedi. How about Softball? We need your input SB! And I think Gator also has Lock On Flaming Cliffs unless I'm mistaken.

Posted: 21 Oct 2005, 15:01
by PanzerMeyer
check out the list of bug fixes and changes:


Corrected bugs and added features
• A memory leak caused by the client and host having different scenery settings has been fixed. This affected both single and multiplayer games.
• A radar lock warning is now given to F-15C/A-10A player when locked by an Su-27/MiG-29 in Home On Jam (HOJ) mode.
• No radar lock warning is given to Russian aircraft when locked by an F-15C in HOJ mode.
• Even if the launch aircraft is destroyed, Active Radar Homing (ARH) missiles will trigger radar a lock warning when in active range.
• Lock ranges when in Close Air Combat (CAC) modes have been decreased to 10 nm.
• If an aircraft has active Electronic Counter Measures (ECM), it no longer to possible to detect the emitter through terrain.
• Level of Detail (LoD) models have been added to ground vehicles. This has increased frame rate when vehicles are viewed at a distance.
• The F-15C can no longer identify a jamming target as friendly or enemy.
• Radar lock on F-15C Vertical Scan (VS) mode and Gun mode is no longer instantaneous.
• The F-15C backup artificial horizon now works correctly in roll.
• The F-15C backup compass on the canopy frame now shows correct heading.
• F-15C can no longer acquire the targets placed behind the jammering aircraft.
• Fixed the incorrect indication for the range to the next waypoint on the F-15’s HUD.
• The chaff and flares quantity for F-15 has changed. The F-15C has 120 chaff and 60 flares now.
• The Su-27/33 and MiG-29 appears on the TEWS and RWR as a 29 symbol because of the radar similarity of the associated radars.
• ARH missiles now use a conical search pattern when trying to acquire or reacquire a target. The search pattern will start from the longitudinal axis of the missile or the last know position of a designated target.
• Seeker gimbal limits for ARH and infrared guided missiles has been significantly reduced.
• Patriot, I-HAWK, MICA AR, and Buk can now use a loft trajectory when engaging targets at long range.
• New AWACS detection logic. AWACS will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into account a target’s radar cross section (RCS), its aspect angle, and its air speed (targets below the threshold gate will not be detected).
• New early warning radar (EWR) detection logic. EWR will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into target size, its aspect angle, and air speed (targets below the threshold gate will not be detected).
• Missing lighting reflections for all flyable, except Su-25T, have been added to canopies.
• Clients can now always enter their selected aircraft if the server has been running for more than eight hours.
• Client stability in multiplayer has been increased.
• Clients no longer suffer stuttering.
• Client aircraft no longer shake it the air if in the Caucasus region.
• View editing of client recorded track files has been corrected.
• When uninstalling, it is now possible to save your registry file automatically.
• The "Press S" client message is no longer displayed at the start of a multiplayer game.
• Cockpit lights will no longer work unless the aircraft power has been turned on.
• Landing approach audio cues now cease once over the runway threshold.
• A-10A chaff and flare counters being reversed has been fixed.
• In MP, the players may now recover on an aircraft carrier after it has turned.
• If two clients simultaneously spawn on an aircraft carrier deck, the program will no longer crash.
• Force Feedback support to aircraft using the Standard Flight Model (SFM) has been improved.
• AGM-154s will no longer collide if dropped in salvo mode.
• AGM-154 will no longer perform unrealistic flight maneuvers.
• Air Launched Cruise Missiles (ALCM), will no longer engage moving targets.
• The Target Designation (TD) box no longer move inverted if assigned to a joystick axis.
• When jumping to another aircraft, cannon ammunition level will now be correct.
• The wheels of client aircraft now turn.
• Flaming Cliffs logo has been added to Main menu image.
• The acceleration/deceleration index in the cockpit of the Russian fighters was changed. The right is accelerate, left is decelerate now.
• Fixed MP bug with “invisibleâ€