F-15E out/medium DCS update
Moderator: RLG MGMT Team
- Jedi Master
- Posts: 1364
- Joined: 11 Feb 2004, 14:32
- Location: Melbourne, FL
F-15E out/medium DCS update
I've updated and DLd the Beagle but I've not had a chance to try it yet. Going away so it will have to wait till Saturday afternoon.
The Jedi Master
- PanzerMeyer
- Posts: 4795
- Joined: 10 Feb 2004, 08:54
- Location: Miami, Florida
Re: F-15E out/medium DCS update
I'll grab the F-15E as well this weekend.
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
Re: F-15E out/medium DCS update
I snagged this morning as well. My office is still wip but should be able to flight test tonight
Re: F-15E out/medium DCS update
Thanks, updating now. I preordered it a few weeks ago.
Re: F-15E out/medium DCS update
I might get this if I dont get anything at the fsexpo. It looks pretty cool.
Re: F-15E out/medium DCS update
Creeper....WSO/Pilot team!
v6,
boNes
v6,
boNes
"Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot
- PanzerMeyer
- Posts: 4795
- Joined: 10 Feb 2004, 08:54
- Location: Miami, Florida
Re: F-15E out/medium DCS update
Uh oh, you going to be sleeping around on the Tomcat now?
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
Re: F-15E out/medium DCS update
Dont forget to update the RLG DCS modules spreadsheet with all your new downloads
Re: F-15E out/medium DCS update
Haha probably not, but a Tomcat is a promiscuous feline...
v6,
boNes
"Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot
Re: F-15E out/medium DCS update
So.. what? A week in? How do we like F-15E?
Ive only gotten her airborn and ran through the caucus valley's at mach 1+
Haven't done much else
Also- Happy Steam sale. Bought the Hind, and picked up some rudder pedals finally from a buddy in Denver. Heli's are a whole other beast
Ive only gotten her airborn and ran through the caucus valley's at mach 1+
Haven't done much else
Also- Happy Steam sale. Bought the Hind, and picked up some rudder pedals finally from a buddy in Denver. Heli's are a whole other beast
Re: F-15E out/medium DCS update
Glad to hear it Gravy. its definitely "feels' heavy compared to the AH64 and Huey in my opinion which I think makes for a more stable flight experience. the side wings do provide lift as well at higher speeds.
- Jedi Master
- Posts: 1364
- Joined: 11 Feb 2004, 14:32
- Location: Melbourne, FL
Re: F-15E out/medium DCS update
Here is that link for the spreadsheet... Its probably saved as "shared" in your Google Drive
(REMOVED INCORRECT LINK)
(REMOVED INCORRECT LINK)
Last edited by Trichome on 17 Jul 2023, 10:50, edited 1 time in total.
- PanzerMeyer
- Posts: 4795
- Joined: 10 Feb 2004, 08:54
- Location: Miami, Florida
Re: F-15E out/medium DCS update
Trichome is the official spreadsheet guy on RLG. He would make Bill Lumbergh very proud!
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
Re: F-15E out/medium DCS update
Sorry it posted the whole doc.....
This is the link to the RLG Thread....
https://www.rlgaming.com/viewtopic.php? ... ed#p100604
This is the link to the RLG Thread....
https://www.rlgaming.com/viewtopic.php? ... ed#p100604
- Jedi Master
- Posts: 1364
- Joined: 11 Feb 2004, 14:32
- Location: Melbourne, FL
Re: F-15E out/medium DCS update
There's no line for the F-15E. I would've put it in but my Excel-Fu is weak.
The Jedi Master
- Jedi Master
- Posts: 1364
- Joined: 11 Feb 2004, 14:32
- Location: Melbourne, FL
Re: F-15E out/medium DCS update
Another update, to 2.8.7, released.
Some Syria map changes, lots of changes to F-15E and South Atlantic map although I may be only one here with those 2.
Some Syria map changes, lots of changes to F-15E and South Atlantic map although I may be only one here with those 2.
The Jedi Master
Re: F-15E out/medium DCS update
this is from today.... what a list.....
DCS: F-15E Suite 4+ by RAZBAM Simulations
Fixed: INS ALignment too sensitive to movement
Fixed: Rear Cockpit Throttle Mic switch keyboard bind
Fixed: Radio Presets Channels cannot be updated in cockpit
Fixed: CTD when selecting OFF Missile
Fixed: fuel flow NaN crash at Mach 1.4 in release builds
Fixed: Rear cockpit HOTAS for TGP
Fixed: Gun Funnel position
Fixed: TACAN information now synchronised between cockpits
Fixed: Corrected issue with unpredictable trim behaviour at high Mach
Fixed: ILS information now synchronised between cockpits
Fixed: scratchpad flashing after successful TGP PB17 use
Fixed: Master Arm ON required for Emergency Jet
Fixed: Error when entering SP number without route
Fixed: HUD N-F Box visibility
Fixed: radar Auto ACQ min range
Fixed: stores drag calculation incorrectly using PACS configuration instead of actual loadout
Fixed: radar debug window visible on release
Fixed: broken Mark Points
Fixed: Invalid values shown on HUD
Fixed: scintillation option
Fixed: HRM Patch window selection bugs
Fixed: radar antenna limit bugs
Fixed: glitchy RBM noise pattern
Fixed: Radio 1 and Radio 2 active frequency not syncing
Fixed: Emergency canopy jettison not repairing
Fixed: Correction for NVGs not removable if active and removed by ground crew
Fixed: Oil Pressure caution flickering during engine startup sometimes
Fixed: Corrected missing ejection delay when ejection mode is NORM
Fixed: Missing texture on WSO helmet in USAF 492nd AF91 Low Vis Clean livery.
Fixed: Livery inaccuracy with Seymour Johnson 333 FGS and 336 FGS texture.
Fixed: Livery inaccuracy with the Mountain Home 75 2018 Anniversary texture.
Fixed: Corrected spelling error for the 492nd liveries.
Fixed: Ejection Pilot model standing lower than the surface.
Fixed: Uneven Intake Ramps.
Fixed: Damage Model missing Shells.
Fixed: excessive CPU use with HRM Patch in multi crew when not in command
Fixed: JFS stutter sound heard from other aircraft starting up or shutting down in multiplayer
Fixed: Glitches when entering Lat/Lon coordinates on UFC
Fixed: Exiting GUNS should stay in A/A master mode
Fixed: Multicrew desync issues
Fixed: Some tones, such as Landing Gear Warning tone, could play even with no power
Fixed: WSO backup ADI not caged for cold start
Fixed: Removed graphical glitch from WSO seat when controls being hidden
Fixed: INS alignment & sync issues
Fixed: instant SH alignment
Fixed: HUD INS message when INS set to OFF
Fixed: Fuel flow and fuel quantity indication going to 0 or largely negative when going past Mach 1.4
Fixed: WSO RHC AAI switch (IFF working only once)
Fixed: compatibility with older processors without AVX support
Fixed: TSD map behaviour during INS alignment
Fixed: HRM window selection gimbal limit & blind zone bugs
Fixed: ugly RBM noise at max gain / GC0
Fixed: NAVFLIR not available for WSO in Multi Crew
Updated: Collision Model
Updated: External Model + LODS
Updated: Cockpit Model + Textures
Updated: Removed unjettisonable ACMI pod from missions
Updated: INS alignment & sync
Updated: Increased IFF range to 100NM
Updated: AA Gunsight (WIP)
Updated: Lowered the GS boresight
Updated: Improve abrupt aerodynamic inputs for in-air crosswind starts
Updated: Revert pitch CAS gear handle input change (WIP)
Updated: Kneeboard page
Updated: Flight Control minor correction to more closely match mech checks
Updated: Minor tweaking to lateral aero coefficients at very small sideslips
Updated: Gear configuration values
Updated: Set alpha signal for roll and yaw CAS when weight on wheels from maintenance diagram
Updated: Provide a consistent normalised value of IDLE and MIL RPM to AI Sounder DLL
Updated: Ejection Pilots are now using separate textures.
Updated: Pilot Visor
Improved: Stores drag count tuning improvement against performance charts
Improved: FM based on automated testing
Improved YAW CAS to avoid out of phase control feedback loops causing oscillations
Improved: Adjusted stabilator to more closely match control surface checks
Improved: multi-cockpit canopy animation synchronisation
Improved: HRM TTGo reliability
Improved: HUD repeater rendering and included it in RCD images
Improved: radar CPU performance
Improved: kinematic consistency between seats during multi-cockpit
Improved: Adjusted ECS airflow sound gains
Improved: TGP power switch now goes to STBY for engine on mission starts
Added: TACAN Volume Ctrl
Added: ILS Volume Ctrl
Added: TEWS Volume Ctrl
Added: WPN Volume Ctrl
Added: Ground Crew can change GBUs Laser Codes
Added: Radio 1 and 2 MC Synchronisation
Added: SSE2, SSE4, AVX support
Added: RWR synchronisation
Added: HUD Control Synchronisation
Added: A/G radar band controls
Added: improved roll and yaw keyboard control
Added: Information message for emergency CAS disengage and JFS bottle refill
Added: MIC switch to ON during Auto Start sequence
Added: More Pilot Visors
Added: Livery options for hiding ECM on left vertical fin without Turkey Feathers.
Added: kneeboard indication of the alignment method to use
Added: NVG brightness adjust controls
Added: AAI & EID Synced
Added: HRM active antennas scintillation
Added: A/G radar channel/band controls
DCS: F-15E Suite 4+ by RAZBAM Simulations
Fixed: INS ALignment too sensitive to movement
Fixed: Rear Cockpit Throttle Mic switch keyboard bind
Fixed: Radio Presets Channels cannot be updated in cockpit
Fixed: CTD when selecting OFF Missile
Fixed: fuel flow NaN crash at Mach 1.4 in release builds
Fixed: Rear cockpit HOTAS for TGP
Fixed: Gun Funnel position
Fixed: TACAN information now synchronised between cockpits
Fixed: Corrected issue with unpredictable trim behaviour at high Mach
Fixed: ILS information now synchronised between cockpits
Fixed: scratchpad flashing after successful TGP PB17 use
Fixed: Master Arm ON required for Emergency Jet
Fixed: Error when entering SP number without route
Fixed: HUD N-F Box visibility
Fixed: radar Auto ACQ min range
Fixed: stores drag calculation incorrectly using PACS configuration instead of actual loadout
Fixed: radar debug window visible on release
Fixed: broken Mark Points
Fixed: Invalid values shown on HUD
Fixed: scintillation option
Fixed: HRM Patch window selection bugs
Fixed: radar antenna limit bugs
Fixed: glitchy RBM noise pattern
Fixed: Radio 1 and Radio 2 active frequency not syncing
Fixed: Emergency canopy jettison not repairing
Fixed: Correction for NVGs not removable if active and removed by ground crew
Fixed: Oil Pressure caution flickering during engine startup sometimes
Fixed: Corrected missing ejection delay when ejection mode is NORM
Fixed: Missing texture on WSO helmet in USAF 492nd AF91 Low Vis Clean livery.
Fixed: Livery inaccuracy with Seymour Johnson 333 FGS and 336 FGS texture.
Fixed: Livery inaccuracy with the Mountain Home 75 2018 Anniversary texture.
Fixed: Corrected spelling error for the 492nd liveries.
Fixed: Ejection Pilot model standing lower than the surface.
Fixed: Uneven Intake Ramps.
Fixed: Damage Model missing Shells.
Fixed: excessive CPU use with HRM Patch in multi crew when not in command
Fixed: JFS stutter sound heard from other aircraft starting up or shutting down in multiplayer
Fixed: Glitches when entering Lat/Lon coordinates on UFC
Fixed: Exiting GUNS should stay in A/A master mode
Fixed: Multicrew desync issues
Fixed: Some tones, such as Landing Gear Warning tone, could play even with no power
Fixed: WSO backup ADI not caged for cold start
Fixed: Removed graphical glitch from WSO seat when controls being hidden
Fixed: INS alignment & sync issues
Fixed: instant SH alignment
Fixed: HUD INS message when INS set to OFF
Fixed: Fuel flow and fuel quantity indication going to 0 or largely negative when going past Mach 1.4
Fixed: WSO RHC AAI switch (IFF working only once)
Fixed: compatibility with older processors without AVX support
Fixed: TSD map behaviour during INS alignment
Fixed: HRM window selection gimbal limit & blind zone bugs
Fixed: ugly RBM noise at max gain / GC0
Fixed: NAVFLIR not available for WSO in Multi Crew
Updated: Collision Model
Updated: External Model + LODS
Updated: Cockpit Model + Textures
Updated: Removed unjettisonable ACMI pod from missions
Updated: INS alignment & sync
Updated: Increased IFF range to 100NM
Updated: AA Gunsight (WIP)
Updated: Lowered the GS boresight
Updated: Improve abrupt aerodynamic inputs for in-air crosswind starts
Updated: Revert pitch CAS gear handle input change (WIP)
Updated: Kneeboard page
Updated: Flight Control minor correction to more closely match mech checks
Updated: Minor tweaking to lateral aero coefficients at very small sideslips
Updated: Gear configuration values
Updated: Set alpha signal for roll and yaw CAS when weight on wheels from maintenance diagram
Updated: Provide a consistent normalised value of IDLE and MIL RPM to AI Sounder DLL
Updated: Ejection Pilots are now using separate textures.
Updated: Pilot Visor
Improved: Stores drag count tuning improvement against performance charts
Improved: FM based on automated testing
Improved YAW CAS to avoid out of phase control feedback loops causing oscillations
Improved: Adjusted stabilator to more closely match control surface checks
Improved: multi-cockpit canopy animation synchronisation
Improved: HRM TTGo reliability
Improved: HUD repeater rendering and included it in RCD images
Improved: radar CPU performance
Improved: kinematic consistency between seats during multi-cockpit
Improved: Adjusted ECS airflow sound gains
Improved: TGP power switch now goes to STBY for engine on mission starts
Added: TACAN Volume Ctrl
Added: ILS Volume Ctrl
Added: TEWS Volume Ctrl
Added: WPN Volume Ctrl
Added: Ground Crew can change GBUs Laser Codes
Added: Radio 1 and 2 MC Synchronisation
Added: SSE2, SSE4, AVX support
Added: RWR synchronisation
Added: HUD Control Synchronisation
Added: A/G radar band controls
Added: improved roll and yaw keyboard control
Added: Information message for emergency CAS disengage and JFS bottle refill
Added: MIC switch to ON during Auto Start sequence
Added: More Pilot Visors
Added: Livery options for hiding ECM on left vertical fin without Turkey Feathers.
Added: kneeboard indication of the alignment method to use
Added: NVG brightness adjust controls
Added: AAI & EID Synced
Added: HRM active antennas scintillation
Added: A/G radar channel/band controls