Splinter Cell Briefing

This is the general discussion area. Everyone is welcome, but you must register to post.

Moderator: RLG MGMT Team

Post Reply
User avatar
Grifter
Posts: 2548
Joined: 30 Jun 2002, 07:02

Splinter Cell Briefing

Post by Grifter »

Here is a splinter cell briefing. Someone will have to make the mission for it. I tried to leave it open ended enough for you to add to it as you see fit. I'm working off of Hammer's prologue here.

Date: November 11th 2019

Location: Sirjan, Iran

Mission Briefing:

Intel reports that Iran has increased its stockpiling of nuclear weapons, selling them those who would do harm against the westernized nations such as United States, United Kingdom, and other NATO friendly countries. Iran has also reputedly been caching its own stockpile in preparation to join the Axis campaign against Europe and the US. CIA reports that one of Sirjan’s power plants may be serving as a façade for a nuclear munitions factory.

Objective:

This mission is purely reconnaissance. All operatives should employ stealth and engage the enemy only when absolutely necessary. Determine whether or not the power plant is indeed a nuclear weapons factory and return the extraction point immediately. If you raise suspicion, you are to abort the mission. Do not attempt to destroy the target, bombers will take care of the power plant if and when it is determined necessary.
Image
daofcmacg
Posts: 1079
Joined: 01 Jul 2002, 09:38
Location: Naperville
Contact:

Post by daofcmacg »

How did Splinter Cell get into this and I thought it was a Single player only game.

DA
Grim Diablo, Grand Admiral, Erebus System Survey Group
Death Angel, SGT, 13th MEU
Image
KODIAK
Posts: 2731
Joined: 17 Aug 2002, 21:06

Post by KODIAK »

Splinter Cell: Pandora Tomorrow can be played online in a 2 vs. 2 scenario. Go check ou the Splinter cell website for a better explanation. I know that myself and Gator both have it, and there may be others! :lol:
Having said that, mine has been in the box since I bought it, but shouldn't take too much time to learn again.
As far as modding and mission making is concerned I have found nothing which allows any modding. Gator do you know of anything? Does anyone? Perhaps our only way round this will be to take one of the online missions and that to simulate our mission parameters as closely as possible.
It is not the technique that wins a fight, but the more furious mind - Kodiak WOF

You are stuck on stupid. I'm not going to answer that question! - Gen Honore, New Orleans Sep 05
User avatar
Gator
Posts: 1412
Joined: 29 Jun 2002, 15:55
Location: Reston, VA
Contact:

Post by Gator »

as far as i know, it's not moddable/scriptable.

The MP missions are all generally "1 or 2 spies sneak through an environment that is protected by 1 or 2 mercs and the spies try to steal 3 vials of bio-weps."

So, we could have one or a series of infiltrate and recover missions. Since there's no coop against ai, we'd have to have someone play the opfor.
Image
Silence is golden - Duct Tape is silver
Hammer
Posts: 5232
Joined: 11 May 2005, 14:50

Post by Hammer »

sounds like you need to change the game for this scenario/mission...
Helmut
User avatar
Gator
Posts: 1412
Joined: 29 Jun 2002, 15:55
Location: Reston, VA
Contact:

Post by Gator »

make it a chem/bio plant ... where the operatives have to steal enough "evidence" to justify the destruction of the plan.
Image
Silence is golden - Duct Tape is silver
User avatar
Grifter
Posts: 2548
Joined: 30 Jun 2002, 07:02

Post by Grifter »

Hey I followed my orders and produced a briefing. The guy who makes the mission, for whatever game, may change the briefing to fit the limitations of the game. You can alter it for splinter cell, but honestly, I would have to say that this sort of mission should be carried out in RVS. There is even a simple "diffuse" the bomb mission already made for the oil factory map that would work just fine and fit the scenario I described. No briefing would have to be installed. We just play the mission with the briefing I wrote here on the forum and then produce the results in the defbriefing section. EASY!!!! But, hey that's just my humble opinion. You guys want to run it in SC, then I say knock yourselves out. ....No, really, I mean it....knock yourselves out. (Sigh)
Image
User avatar
Gator
Posts: 1412
Joined: 29 Jun 2002, 15:55
Location: Reston, VA
Contact:

Post by Gator »

Grif - I would agree with you on this. If at some point in the campaign there is a 'recover the chem-bio weps' we could play it in SC, but as briefed, it's clearly an RVS mission. My comments weren't meant to knock the briefing - just to dispel any notion of writing a new mission script for SC.
Image
Silence is golden - Duct Tape is silver
KODIAK
Posts: 2731
Joined: 17 Aug 2002, 21:06

Post by KODIAK »

Have to say, I was personally unaware as to the severe limitations myself, of the online scheme in SC:PT. That does motion for a change of plans IMHO. :(
It is not the technique that wins a fight, but the more furious mind - Kodiak WOF

You are stuck on stupid. I'm not going to answer that question! - Gen Honore, New Orleans Sep 05
KODIAK
Posts: 2731
Joined: 17 Aug 2002, 21:06

Post by KODIAK »

Okay, I have just visited the ghostrecon.net site and found news of incoming mods for GR. One is of particular interest and may be of use to us - the CIA SOG / SAS mod. Although they are all worth looking into once they arrive - possible worthy replacements for certain mission types? let us all know what you think once you have read up on the mods.
It is not the technique that wins a fight, but the more furious mind - Kodiak WOF

You are stuck on stupid. I'm not going to answer that question! - Gen Honore, New Orleans Sep 05
User avatar
Grifter
Posts: 2548
Joined: 30 Jun 2002, 07:02

Post by Grifter »

Didn't take it as a knock Gator. Not in the least. But thanks.
Image
Post Reply