New Tech rules for MLL

This is the general discussion area. Everyone is welcome, but you must register to post.

Moderator: RLG MGMT Team

Post Reply
Slamhammer
Posts: 279
Joined: 12 May 2001, 17:00
Location: Missouri

Post by Slamhammer »

The following is the new tech rules for MLL. I know how some of you feel so I am putting this for those who are interested. ELH because of are standing was ask to stay.....I ask those who can to put aside what had happened and see if these new tech rules will add some zing to the battles. I feel for us to pack up and leave well frankly would hurt us. We all pride are selfs on the ability to overlook pass transgressions. As a unit we will stay for now....but that by no means that those who do not want to play in this league will have to. I leave it up to you.

Here's the full deal: (not most of this is copied from a previous post.

To appease those who want to limit weaponry etc. in the form of TRO mechs, and those who stalwartly defend their right to make their own machines into whatever the hell they want:

Allow customization.

Restrictions:

NO:

ER lasers
non-standard armor
Gauss rifle/light Gauss rifle
HE
Pulse lasers
Clan technology
Streak Missiles

You will be limited to:

A combination of no more than three for the following weapons:

LRMs
AC-10s
AC-20s
Large Lasers
PPCs

ANY other weapon you may have as many multiples of as you wish. (eg. medium lasers, flamers, smaller ACs, etc.)

Reasoning:

In Battletech in 3025, adn even in 3050+ it was EXCEEDINGLY rare to see more than 3 of a certain type of weapon on a mech unless it was of a smaller nature. THe most widely-know mech would be the Awesome with three PPC's, or some Missile-carrying mechs which carried a maximum of 2, and infrequently three LRMS.

What does this do?

A: Restricts technology to the closest 3025 approximate possible, using the same weaponry as the TRO mechs.

B: Allows said weaponry to be applied more efficiently in terms of damage.

C: Contents the RO supporters by preventing The dreaded "6 Large Laser" mechs from ever happening, and still cutting back tech to base levels.

D: Contents cutomization supporters insofar as they are at least able to build their own machines.

On the note of 'tech upgrades' a process could be arranged whereby Houses have the oppurtuunity to, twice a month, at a ridiculously high cost, have a 1-in-6 chance of developing new technology. That would cut down on extremely fast tech advancement by making it both expensive, and not something one could do often.

Those would produce odds assuming a player did his twice-per-month attmpts every month a possiblilt of once in three months of developing a new weapon. Not a TERRIBLE chance at all really given the perspective of developing new weaponry, and it silences Xearo's concern of having new technology develop rapidly. Clan technology would NOT be available for discovery. Only Houses would be able to conduct the research, and the developed technology if successful would be random.

Periphery/pirate/bandit kingdoms in turn would get a "tech raid" option, which is actually quite good, as frequent raiding of multiple Inner Sphere Houses could net them more technology than the inidividual Houses themselves have.

The technology part stated here is more or less the form that will take place, barring a few modifications.



--------------------------------------------------------------------------------
Featherhorse
Posts: 431
Joined: 13 May 2001, 17:00
Location: Tulsa, Oklahoma USA

Post by Featherhorse »

LMFAO

It's nice to know these boys actually quit sniffin each others butts long enough to type this crap up.
Lieutenant Colonel Featherhorse Ravenwater
21st Regiment Eridani Light Horse (Ret.)*


*[size=59]Retired or Retarded, pick one. [/size]
:drink_bud
Post Reply