Saturday night

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Grifter
Posts: 2556
Joined: 30 Jun 2002, 07:02

Saturday night

Post by Grifter »

Anyone want to practice or play. Come to think of it. If we keep commicae lines open we can practice as we play by assessing and improving upon our mistakes. Remember, we're better than we think we are and not as good as we would assume.
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KODIAK
Posts: 2731
Joined: 17 Aug 2002, 21:06

Post by KODIAK »

Grif - I am up for some practise if that is what we decide to do. Much as the emphasis is on the fun factor for our team, I think most people would like to give a better account of themselves in these online team matches.
Maybe we could do a slow-time walk through of one of the maps; everyone should have a shout at what our tactic should be, and we can discuss the pros and cons and come up with the optimum solution for our team. We might want to talk about team positions or pairings with responsibilities for each mission as a generic start point and so on.
Something that does bug me though is the way the other teams know where we are and we don't know!! 8O Are we missing something?
It is not the technique that wins a fight, but the more furious mind - Kodiak WOF

You are stuck on stupid. I'm not going to answer that question! - Gen Honore, New Orleans Sep 05
Madrus
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Joined: 29 Jun 2002, 22:09
Location: San Angelo, TX
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Post by Madrus »

i am up for a discussion of each map and tactics.

and i agree with you kodiak - the only way all those grenades are effective at the start is if they know where we are as a tight group. and hell, a couple of those times were random spawn points. what gives? is there a cheat that shows our location on the map?
"A government that is big enough to give you all you want is big enough to take it all away." --Barry Goldwater
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Hammer
Posts: 5238
Joined: 11 May 2005, 14:50

Post by Hammer »

Guys, been there done that and unless you are competing seriously in online league/tourneys, and are prepared to take this seriously instead of for fun, the map walks, etc get boring and turn to work REAL fast.

I think a better approach may be to actually still play against others, but to actually practice tactics that we think will work... We should have a list of ideas to try, someone is responsible for having the list and going over it before each game/map...

I have a couple of ideas to try out. One is to conduct and immediate action drill immediately for incoming upon spawning - it is normally called in a direction and number of meters and everyone hauls ass that direction, but in our case to adapt to the game the leader should call a direction and number of seconds...

The other idea is something we have tried and been successful with - slow it down to our pace and play our game. Not camp, but move very meticulously and slowly...

Thoughts?

I am in for tonight in about 15 minutes...
Helmut
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