not flyable...
Moderator: RLG MGMT Team
not flyable...
at least not for combat.
i have horrible pitch oscillations. can not keep the pipper on a target. i have tried the fixes i could find.
any ideas?
i have horrible pitch oscillations. can not keep the pipper on a target. i have tried the fixes i could find.
any ideas?
Helmut
- Jedi Master
- Posts: 1364
- Joined: 11 Feb 2004, 14:32
- Location: Melbourne, FL
Which plane are you experiencing this in? The Su-25's AFM does require mega-trimming or use of the AP to maintain stable flight. The other planes should not.
You can go into the controls options and tailor the response curves for the flight control axes, if necessary. You can adjust the dead zone too, and get a graphical representation of how it will affect things as well as test it out.
You can go into the controls options and tailor the response curves for the flight control axes, if necessary. You can adjust the dead zone too, and get a graphical representation of how it will affect things as well as test it out.
The Jedi Master
a10 for starters.
check here for what i have tried:
http://forum.lockon.ru/showthread.php?t=10356
I have tried all the stupid suggestions in the ubi thread on this as well - not sure where people get these ideas...
no other game is like this, just this pile... and folks have been complaining about it since it was released, no fix that i can find. somethings seem to make it a little better, but it is never truly fixed.
check here for what i have tried:
http://forum.lockon.ru/showthread.php?t=10356
I have tried all the stupid suggestions in the ubi thread on this as well - not sure where people get these ideas...
no other game is like this, just this pile... and folks have been complaining about it since it was released, no fix that i can find. somethings seem to make it a little better, but it is never truly fixed.
Helmut
- PanzerMeyer
- Posts: 4795
- Joined: 10 Feb 2004, 08:54
- Location: Miami, Florida
I'm sorry to hear that Steel. All I use is a lowly Saitek EVO stick and it works great with this game. I did however slightly modify the response curves in order to accomodate the AFM of the SU-25 and SU-25T.
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
- Jedi Master
- Posts: 1364
- Joined: 11 Feb 2004, 14:32
- Location: Melbourne, FL
It sounds like your stick is too responsive around the center, where you get too much control deflection for very little stick motion?
Those curves and such can make a MASSIVE difference. I have the same stick as you and it's easier for me to fly LOMAC than Il-2, although of course not as easy as F4 with its FBW.
Just had a look in the LOMAC directory...it seems each controller you configure gets an .ini, including sticks, kb, and mouse. I could post my .ini for the stick and you could drop it in the Input subdirectory and see how it works for you. Can't be worse than what you have now I'd guess.
Here's the link http://home.cfl.rr.com/jedisjunk/StickWorksSWF22.ini
Those curves and such can make a MASSIVE difference. I have the same stick as you and it's easier for me to fly LOMAC than Il-2, although of course not as easy as F4 with its FBW.
Just had a look in the LOMAC directory...it seems each controller you configure gets an .ini, including sticks, kb, and mouse. I could post my .ini for the stick and you could drop it in the Input subdirectory and see how it works for you. Can't be worse than what you have now I'd guess.
Here's the link http://home.cfl.rr.com/jedisjunk/StickWorksSWF22.ini
The Jedi Master
damn...NO!
it works just fine everywhere else! i added dead zones and adjusted the response curves, removed dead zones - i have spent 3 full hours troubleshooting this. the damn thing wobbles in pitch - up and down, from just trying to make a small adjustment. if it was my stick, it would do the same for yaw.
there are posts and complaints all over the web - just do a search for
lomac pitch oscillation
i will look at your ini file though. thx.
it works just fine everywhere else! i added dead zones and adjusted the response curves, removed dead zones - i have spent 3 full hours troubleshooting this. the damn thing wobbles in pitch - up and down, from just trying to make a small adjustment. if it was my stick, it would do the same for yaw.
there are posts and complaints all over the web - just do a search for
lomac pitch oscillation
i will look at your ini file though. thx.
Helmut
I have the same issue as you Steel, pitch oscillation is too much. I will have to try the Dead space thing for my HOTAS. I have a Top Gun Afterburner II HOTAS and I get the pitch oscillations that you describe. Lomac is the only sim that does this, so I am certain it's going to take some fiddling with the game settings / ini file.
I remember USAF did this as well, but they did fix it with some patches if I remember right.
I remember USAF did this as well, but they did fix it with some patches if I remember right.
"SILENCE, I KILL YOU!!" - Achmed the Dead Terrorist
AKA: Staark or Staark_RLG
- PanzerMeyer
- Posts: 4795
- Joined: 10 Feb 2004, 08:54
- Location: Miami, Florida
Steel, any luck in getting Lock On to work with your HOTAS or is it pretty much fruitless? Sorry about all the problems you've had. Jedi and I were really looking forward to flying this with you. Oh well...at least we have Falcon. :lol:
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
I've seen that before too, the pitching oscillations, but couldn't for the life of me tell you how or why it went away again. But I lost interest in LOMAC eventually anyway, and once the Flaming Cliffs mod came out. I dropped it, because anyone who was playing was using that mod usually.
It is not the technique that wins a fight, but the more furious mind - Kodiak WOF
You are stuck on stupid. I'm not going to answer that question! - Gen Honore, New Orleans Sep 05
You are stuck on stupid. I'm not going to answer that question! - Gen Honore, New Orleans Sep 05