August 2, 2006
New Robotech News
The Shadow Chronicles release date is….
It has finally been announced. The Shadow Chronicles will finally be released on DVD November 21, 2006 by FUNimation. Simply unbelievable that this project has finally seen the light of day. I'm sure a lot of Robotech fans are now very happy. We'll see how good the movie is.
Source: Harmony Gold's Robotech.com
Trailer:
http://www.youtube.com/watch?v=64IlvCsB ... ed&search=
http://www.youtube.com/watch?v=t8DnBsEV61w
Here is the end song to the last Robotech
http://www.youtube.com/watch?v=kv_c1CfXV7w
Note From Falker:
We have finally come full circle
New Robotech News
Moderator: RLG MGMT Team
New Robotech News
We're in the pipe , five by five.
- Tach Deneva
- Posts: 1546
- Joined: 18 Dec 2002, 18:51
- Location: KY
It is what it is … simply put , they haven’t made a Robotech Animated Cartoon since the late 1980’s
Now they finely did after all these years. It’s something that any Robotech groupie would know. Or someone like myself that gets lucky enough to stumble across the latest news. I’m definitely going to watch it. There wont be any of the old crew there of course , like the voice of Lisa Haze , Rick Hunter, or Capt. Gloval but it should be interesting to watch never the less.
Now they finely did after all these years. It’s something that any Robotech groupie would know. Or someone like myself that gets lucky enough to stumble across the latest news. I’m definitely going to watch it. There wont be any of the old crew there of course , like the voice of Lisa Haze , Rick Hunter, or Capt. Gloval but it should be interesting to watch never the less.
We're in the pipe , five by five.
-
- Posts: 1489
- Joined: 11 Jul 2002, 17:26
- Location: Wichita KS
Look , IMO Robert Thurston ( the original writer of BattleTech ) got all of his ideas from Robotech. The robots , the clans , the whole concept.
If there was anything that ruined the BattleTech game it was Mektech for comming out with way too many fucking patches that don't work for shit on half of the computers out there. Last time I tried , I couldn't get it to work , and when I finally did log onto the server I saw a bunch of people playing 3 different patched versions of the game. Nice. Way to go Mektech , .. they should have just well enough alone when they came out the the Vengeance / BK patch.
If there was anything that ruined the BattleTech game it was Mektech for comming out with way too many fucking patches that don't work for shit on half of the computers out there. Last time I tried , I couldn't get it to work , and when I finally did log onto the server I saw a bunch of people playing 3 different patched versions of the game. Nice. Way to go Mektech , .. they should have just well enough alone when they came out the the Vengeance / BK patch.
Last edited by Falker on 07 Sep 2006, 18:11, edited 3 times in total.
We're in the pipe , five by five.
Some History
Once upon a time, a game company called FASA capitalized on the popularity among science-fiction fans of the powered-armor/giant-robot genre by producing a game called "Battledroids". It was set a thousand years in the future, after a massive interstellar confederation (the 'Star League') had risen and collapsed, and the 'Successor States' fought over its remnants. The primary weapon of war was a giant two-legged machine called the Battledroid. The original images used for the Battledroids were copied directly (with proper liscencing) from a handful of popular Japanese giant-robot cartoons.
They were promptly sued by George Lucas, who was feeling posessive of the term 'droids'. Chosing not to fight the Lucasfilm juggernaut, FASA changed the name of the game to "Battletech", Battledroids became Battlemechs, and the game went on to be the most fabulously successful giant-robot wargame in the history of the universe.
A few years later, FASA found itself sued again, this time by a much smaller company called Harmony Gold. HG had liscenced one of the Japanese series that FASA had borrowed images from ('Super-Dimension Fortress Macross', known better to older American fans in its Harmony-Gold incarnation as the first half of 'Robotech') and wanted FASA to pay them for use of the Macross images. This time, FASA refused to give in, and successfully fought out the lawsuit. To avoid further legal trouble, however, FASA ceased use of the borrowed battlemech images, and they became known as "the unseen". By this time, FASA had a plentitude of original designs to work with, and it was expected that the older ones would simply be forgotten.
It was not to be. The players of the game had decided, apparently, that these battlemechs were "classics", the original and best, and vociferously demanded their return. For years FASA refused to act on this desire. Eventually, however, FASA simply went out of business, and the Battletech properties were passed to WizKids, who promptly moved to market a new version of the game under the "Mechwarrior: Dark Age" title. The original game was liscenced to FanPro to continue publication, and the two companies quickly prepared a new series of images for the "unseen" battlemechs, allowing their return.
Of these new images and sculpts, which became known as the "reseen", some are quite true to the original, and others are quite distinctively different. Whether the difference is good or bad is often in the eye of the beholder.
Okay, history lesson's over. Now we come to the meat of the review: The 'Marauder', a much-loved heavy battlemech whose image was originally copied from the Zentraedi 'Glaug' Officer's Battle Pod from 'Macross'. It had an elongated, bulbous torso, spindly reverse-articulated legs, and a pair of massive cannons in each arm with another slung over one shoulder. The new sculpt is obviously based on a similarly-vague description of the original.
Look: The new sculpt is very different. The legs are even thinner and more birdlike, the torso flattened and extended to the sides, and the over-the-shoulder gun mount is moved to the top front of the torso. It's not an ugly look, although I had gotten the impression that it was from the pictures provided. It does, however, look a little ungainly, with too-long legs and too-small body for its supposed massive size. Overall appearance: 4 out of 10.
Once upon a time, a game company called FASA capitalized on the popularity among science-fiction fans of the powered-armor/giant-robot genre by producing a game called "Battledroids". It was set a thousand years in the future, after a massive interstellar confederation (the 'Star League') had risen and collapsed, and the 'Successor States' fought over its remnants. The primary weapon of war was a giant two-legged machine called the Battledroid. The original images used for the Battledroids were copied directly (with proper liscencing) from a handful of popular Japanese giant-robot cartoons.
They were promptly sued by George Lucas, who was feeling posessive of the term 'droids'. Chosing not to fight the Lucasfilm juggernaut, FASA changed the name of the game to "Battletech", Battledroids became Battlemechs, and the game went on to be the most fabulously successful giant-robot wargame in the history of the universe.
A few years later, FASA found itself sued again, this time by a much smaller company called Harmony Gold. HG had liscenced one of the Japanese series that FASA had borrowed images from ('Super-Dimension Fortress Macross', known better to older American fans in its Harmony-Gold incarnation as the first half of 'Robotech') and wanted FASA to pay them for use of the Macross images. This time, FASA refused to give in, and successfully fought out the lawsuit. To avoid further legal trouble, however, FASA ceased use of the borrowed battlemech images, and they became known as "the unseen". By this time, FASA had a plentitude of original designs to work with, and it was expected that the older ones would simply be forgotten.
It was not to be. The players of the game had decided, apparently, that these battlemechs were "classics", the original and best, and vociferously demanded their return. For years FASA refused to act on this desire. Eventually, however, FASA simply went out of business, and the Battletech properties were passed to WizKids, who promptly moved to market a new version of the game under the "Mechwarrior: Dark Age" title. The original game was liscenced to FanPro to continue publication, and the two companies quickly prepared a new series of images for the "unseen" battlemechs, allowing their return.
Of these new images and sculpts, which became known as the "reseen", some are quite true to the original, and others are quite distinctively different. Whether the difference is good or bad is often in the eye of the beholder.
Okay, history lesson's over. Now we come to the meat of the review: The 'Marauder', a much-loved heavy battlemech whose image was originally copied from the Zentraedi 'Glaug' Officer's Battle Pod from 'Macross'. It had an elongated, bulbous torso, spindly reverse-articulated legs, and a pair of massive cannons in each arm with another slung over one shoulder. The new sculpt is obviously based on a similarly-vague description of the original.
Look: The new sculpt is very different. The legs are even thinner and more birdlike, the torso flattened and extended to the sides, and the over-the-shoulder gun mount is moved to the top front of the torso. It's not an ugly look, although I had gotten the impression that it was from the pictures provided. It does, however, look a little ungainly, with too-long legs and too-small body for its supposed massive size. Overall appearance: 4 out of 10.
We're in the pipe , five by five.
- Tach Deneva
- Posts: 1546
- Joined: 18 Dec 2002, 18:51
- Location: KY
I have to admit I do like the look or the re seens, some relay well done work on them. You can see what it is ment to be easelay yet know its diffrent. Just as they said in th story of the old ones being re fitted, you can see this as a possibility of old mechs getting fitted with new armor and weapons after X number of years in use (X sometimes in the hundreads)