Hey guys, the other night we had a skip bombing mission and several people said they didnt know how to do it. Also some of us were going to attempt carrier landings.
I put together 2 map/missions where we can practice on. One is a live moving carrier where we can practice carrier take offs and landings with the carrier moving at a good clip.
Or I made a dog fight map where we can practice/learn carrier approaches and traps on a non moving carrier, this way you can crash and just hop in a new plane. Also there are several ships about where we can practice bombing (dive, skip, normal).
Panzer let me know and I can email you the files because I still have not figured out why I can host IL2 games.
Carrier Ops Training
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- PanzerMeyer
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- Joined: 10 Feb 2004, 08:54
- Location: Miami, Florida
Re: Carrier Ops Training
Sure thing Buff! I'll send you a private message with my email address in a bit.Buffalo Six wrote:Panzer let me know and I can email you the files because I still have not figured out why I can host IL2 games.
I have done carrier landings in the past successfully but skip bombing I know I need to work on. Letterboy is damn good at skip bombing.
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
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- Posts: 1489
- Joined: 11 Jul 2002, 17:26
- Location: Wichita KS
almost forgot........
for carrier landings(and take offs for that matter) you will need to have these controls defined for use...
TailHook
that glass nose cockpit view with the crosshairs (we will be using the 1st one that has the flight path indicator)
the switch for feet/indicated airspeed instead of meters in the speed bar (because I fly in feet not meters and I learned how to do this in feet/indicated)
fold/unfold wings
and I'll teach it in the corsair, if you can do it in a hog, you can do it with any carrier plane.
Simple notes:
- 1000 ft on downwind, 150-170 indicated
- turn base, reduce power, dirty up (hook, full flaps, gear and if your salty...open the canopy)
- turn final at 800-1000 ft, should be down to 100-110 indicated. Switch to glass cockpit, put pipper on carrier, reduce speed to 100-90 indicated (warning...the corsiar WILL STALL at 70 indicated)
- keep pipper centered on carrier, start transitioning to high AoA (nose high)....my rule of thumb is keep the pipper about 1/2 of the sight ring below the bottom of the sight ring...for now.
- as you get closer to carrier, keep the pipper on the bow, using throttle to adjust glide slope.
- as you near landing, use throttle and AoA to bring the pipper back into the landing wires, reduce throttle a little and pick the nose up a little to bring the pipper to the landign area.
- as you cross the fantail, cut throttle, and flare slightly.....hope for a 3 wire.
Watch the bounce......if you are not hual'd to a stop immediately, apply full power and bolter.........rinse and repeat.
for carrier landings(and take offs for that matter) you will need to have these controls defined for use...
TailHook
that glass nose cockpit view with the crosshairs (we will be using the 1st one that has the flight path indicator)
the switch for feet/indicated airspeed instead of meters in the speed bar (because I fly in feet not meters and I learned how to do this in feet/indicated)
fold/unfold wings
and I'll teach it in the corsair, if you can do it in a hog, you can do it with any carrier plane.
Simple notes:
- 1000 ft on downwind, 150-170 indicated
- turn base, reduce power, dirty up (hook, full flaps, gear and if your salty...open the canopy)
- turn final at 800-1000 ft, should be down to 100-110 indicated. Switch to glass cockpit, put pipper on carrier, reduce speed to 100-90 indicated (warning...the corsiar WILL STALL at 70 indicated)
- keep pipper centered on carrier, start transitioning to high AoA (nose high)....my rule of thumb is keep the pipper about 1/2 of the sight ring below the bottom of the sight ring...for now.
- as you get closer to carrier, keep the pipper on the bow, using throttle to adjust glide slope.
- as you near landing, use throttle and AoA to bring the pipper back into the landing wires, reduce throttle a little and pick the nose up a little to bring the pipper to the landign area.
- as you cross the fantail, cut throttle, and flare slightly.....hope for a 3 wire.
Watch the bounce......if you are not hual'd to a stop immediately, apply full power and bolter.........rinse and repeat.
Last edited by Buffalo Six on 22 Oct 2008, 11:18, edited 2 times in total.
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- Posts: 1489
- Joined: 11 Jul 2002, 17:26
- Location: Wichita KS
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- Posts: 1489
- Joined: 11 Jul 2002, 17:26
- Location: Wichita KS
Well, because I was bored last night, I took the moving carrier landing practice mission and "Kicked it Up a Notch".....
I added a carrier so the AI can land and not mess with me as I practice landing....
and I changed the weather to.......a freaking hurricane! OMG! Just getting off the deck without hitting the Island was a challenge.....on landing I boltered 3 times and on the 4th attempt, I was all crabbed over, to say I was in a slip is a understatement, and mis-judged the deck rising to me and well I landed.....or crashed....but walked away. I sheared off the gear and dead stopped the mill and they probably had to push the bird overboard....but man I was actually sweating.......
Let me know if you want to try it =)
Oh and like I said.....just taking off was "fun"......half the AI crashed into the Island
I made a .TRK file of the last bolter and the crash/trap.....if anyone wants it
I added a carrier so the AI can land and not mess with me as I practice landing....
and I changed the weather to.......a freaking hurricane! OMG! Just getting off the deck without hitting the Island was a challenge.....on landing I boltered 3 times and on the 4th attempt, I was all crabbed over, to say I was in a slip is a understatement, and mis-judged the deck rising to me and well I landed.....or crashed....but walked away. I sheared off the gear and dead stopped the mill and they probably had to push the bird overboard....but man I was actually sweating.......
Let me know if you want to try it =)
Oh and like I said.....just taking off was "fun"......half the AI crashed into the Island
I made a .TRK file of the last bolter and the crash/trap.....if anyone wants it
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- Posts: 1489
- Joined: 11 Jul 2002, 17:26
- Location: Wichita KS